My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Royal Ghost Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Fire Spirit Skeleton Army Graveyard
Zap
Fire Spirit Inferno Tower Skeleton Army Graveyard
Barbarian Barrel
Fire Spirit Inferno Tower Wizard Skeleton Army Royal Ghost Graveyard
The Log
Fire Spirit Skeleton Army Graveyard
Earthquake
Inferno Tower Skeleton Army Graveyard
Arrows
Fire Spirit Skeleton Army Graveyard
Royal Delivery
Fire Spirit Wizard Skeleton Army Royal Ghost Graveyard
Fireball
Inferno Tower Wizard Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army Graveyard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Rocket Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Rocket Skeleton Army Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Royal Ghost Inferno Tower Wizard Graveyard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Royal Ghost Inferno Tower

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Golem
Inferno Tower
Wizard
Golem Royal Ghost
Rocket
Golem
Skeleton Army
Golem
Fire Spirit Wizard Rocket Graveyard
Royal Ghost
Wizard
Graveyard
Golem

Defense Synergies 1 4

Fire Spirit
Inferno Tower
Inferno Tower
Skeleton Army Fire Spirit Royal Ghost
Wizard
Skeleton Army Royal Ghost
Rocket
Skeleton Army
Inferno Tower Wizard
Golem
Royal Ghost
Inferno Tower Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard
Inferno Tower Skeleton Army
Inferno Tower Rocket Skeleton Army Fire Spirit
Inferno Tower Skeleton Army
Rocket Skeleton Army
Skeleton Army Fire Spirit Royal Ghost
Inferno Tower Rocket Fire Spirit Wizard
Rocket Inferno Tower
Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Inferno Tower Royal Ghost
Skeleton Army Wizard Royal Ghost
Inferno Tower Wizard
Inferno Tower Skeleton Army Fire Spirit Wizard Rocket
Fire Spirit Wizard Rocket Skeleton Army Royal Ghost
Inferno Tower Skeleton Army
Inferno Tower Rocket Skeleton Army
Wizard Inferno Tower Skeleton Army
Fire Spirit Wizard Skeleton Army Royal Ghost
Wizard Fire Spirit Royal Ghost
Inferno Tower
Wizard Skeleton Army Royal Ghost Fire Spirit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower Royal Ghost
Wizard Rocket Royal Ghost
Skeleton Army Inferno Tower Rocket
Rocket Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Fire Spirit Wizard Rocket
Rocket Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Rocket Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Inferno Tower
Rocket Skeleton Army
Rocket Skeleton Army Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Rocket
Inferno Tower Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Royal Ghost
Rocket
Rocket
Wizard Rocket Fire Spirit
Wizard Fire Spirit Rocket
Fire Spirit Wizard
Fire Spirit Wizard
Wizard
Rocket Fire Spirit
Rocket Wizard
Fire Spirit Wizard Rocket
Rocket Fire Spirit
Rocket
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Fire Spirit Wizard
Rocket Fire Spirit Wizard
Rocket
Rocket Wizard
Rocket
Rocket
Fire Spirit Wizard
Wizard Royal Ghost
Wizard
Rocket
Fire Spirit Wizard
Rocket Wizard
Wizard Rocket
Rocket
Rocket Wizard
Fire Spirit Rocket Skeleton Army
Rocket Fire Spirit Wizard
Wizard Rocket
Wizard
Rocket
Rocket
Rocket
Rocket Royal Ghost

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