My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Minions Goblin Barrel Skeleton Army
Zap
Minions Royal Giant Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army
The Log
Royal Giant Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Goblin Barrel Skeleton Army
Fireball
Minions Inferno Tower Goblin Barrel Skeleton Army
Poison
Minions Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Skeleton Army Fireball Inferno Tower Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Barrel Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant
Royal Giant
Minions Fireball Goblin Barrel Rocket The Log
Fireball
Royal Giant The Log
Inferno Tower
Rocket
Royal Giant
Goblin Barrel
Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Royal Giant Fireball

Defense Synergies 3 5

Minions
Inferno Tower The Log
Royal Giant
Fireball
The Log Inferno Tower
Inferno Tower
Skeleton Army The Log Minions Fireball
Rocket
The Log
Goblin Barrel
Skeleton Army
Inferno Tower The Log
The Log
Fireball Inferno Tower Minions Rocket Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Minions The Log
Inferno Tower Rocket Skeleton Army Minions
Inferno Tower Skeleton Army Minions
Fireball Rocket Skeleton Army The Log
Fireball Skeleton Army The Log Minions
Minions Inferno Tower Rocket Fireball
Rocket Fireball Inferno Tower The Log
Inferno Tower Minions Skeleton Army
Skeleton Army Inferno Tower
Minions Skeleton Army Fireball The Log
Minions Inferno Tower Fireball
Inferno Tower Skeleton Army Minions Fireball Rocket The Log
Fireball Rocket Skeleton Army Minions The Log
Inferno Tower Skeleton Army
Inferno Tower Rocket Skeleton Army Fireball The Log
Minions Fireball Inferno Tower Skeleton Army
Fireball Minions Skeleton Army The Log
The Log Minions Fireball
Inferno Tower
Skeleton Army Minions Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower
Fireball Rocket The Log
Skeleton Army Minions Inferno Tower Rocket The Log
Rocket Skeleton Army Fireball Inferno Tower The Log
Inferno Tower Skeleton Army
Fireball Rocket Minions
Rocket Skeleton Army Minions Fireball Inferno Tower
Inferno Tower Skeleton Army
Rocket Minions Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Minions Inferno Tower
Rocket Skeleton Army Fireball The Log
Rocket Skeleton Army Fireball Inferno Tower
Fireball Skeleton Army
Inferno Tower Skeleton Army Minions Fireball Rocket The Log
Minions Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket The Log
Fireball Minions Rocket
The Log
Fireball The Log
Fireball The Log
Rocket Minions Fireball
Rocket Fireball The Log
Fireball Rocket
Rocket Fireball The Log
Minions Fireball Rocket
Fireball The Log
Rocket Fireball The Log
Fireball Rocket The Log
Fireball Rocket
Minions Rocket
Rocket Fireball The Log
Rocket Fireball The Log
Rocket Minions Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball Rocket The Log
Fireball
Rocket Minions Fireball
Fireball
Fireball Rocket The Log
Rocket Fireball
Rocket Fireball The Log
Minions Fireball Rocket Skeleton Army
Fireball Rocket
The Log Fireball
Fireball Rocket
The Log Fireball
Rocket Fireball
Minions Fireball Rocket The Log
Fireball Rocket
Fireball Rocket The Log

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