My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Battle Ram
Giant Snowball
Minions Battle Ram
Zap
Minions Battle Ram Inferno Tower
Barbarian Barrel
Elite Barbarians Battle Ram Inferno Tower Wizard
The Log
Elite Barbarians Battle Ram
Earthquake
Inferno Tower
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Battle Ram Wizard P.E.K.K.A
Fireball
Minions Elite Barbarians Battle Ram Inferno Tower Wizard
Poison
Minions Inferno Tower Wizard
Lightning
Elite Barbarians Battle Ram Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Minions Battle Ram Inferno Tower Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Minions Battle Ram

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram P.E.K.K.A Minions
Minions
Rage Zap Elite Barbarians Battle Ram P.E.K.K.A
Elite Barbarians
Zap Rage Minions Battle Ram Wizard
Battle Ram
Zap Minions Elite Barbarians P.E.K.K.A
Inferno Tower
Wizard
Elite Barbarians Rage P.E.K.K.A
Rage
Minions Elite Barbarians Wizard
P.E.K.K.A
Zap Minions Battle Ram Wizard

Defense Synergies 0 8

Zap
Minions Elite Barbarians Inferno Tower P.E.K.K.A
Minions
Zap Inferno Tower P.E.K.K.A
Elite Barbarians
Zap Wizard
Battle Ram
Inferno Tower
Zap Minions
Wizard
Elite Barbarians P.E.K.K.A
Rage
P.E.K.K.A
Zap Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard
Elite Barbarians Inferno Tower P.E.K.K.A Zap Minions
Inferno Tower P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Inferno Tower P.E.K.K.A Minions
Elite Barbarians P.E.K.K.A
Zap Minions
Minions Inferno Tower Zap Wizard
Zap Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Inferno Tower
Minions Zap Wizard
Minions Inferno Tower Zap Wizard
Inferno Tower P.E.K.K.A Zap Minions Elite Barbarians Wizard
Wizard Zap Minions P.E.K.K.A
Elite Barbarians Inferno Tower P.E.K.K.A
Inferno Tower Zap Elite Barbarians P.E.K.K.A
Wizard Minions Elite Barbarians Inferno Tower P.E.K.K.A
Zap Minions Elite Barbarians Wizard
Zap Wizard Minions
P.E.K.K.A Elite Barbarians Inferno Tower
Wizard Minions Elite Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower P.E.K.K.A
Zap Elite Barbarians Wizard
P.E.K.K.A Zap Minions Elite Barbarians Inferno Tower
P.E.K.K.A Zap Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians
Wizard Zap Minions
P.E.K.K.A Minions Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Minions Elite Barbarians Inferno Tower
Inferno Tower P.E.K.K.A
P.E.K.K.A Minions Elite Barbarians Inferno Tower
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Inferno Tower Wizard
Wizard
Elite Barbarians Inferno Tower Zap Minions P.E.K.K.A
Minions Zap Elite Barbarians Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap
Wizard Zap Minions
Wizard
Zap Wizard
Zap Wizard
Minions Elite Barbarians
Zap Wizard
Zap Wizard
Elite Barbarians
Minions
Zap Elite Barbarians
Zap Wizard
Wizard
Minions
Zap Wizard
Zap Wizard
Minions
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard
Zap Minions Wizard
Elite Barbarians
Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Minions
Zap Wizard
Wizard
Zap Wizard
Zap
Elite Barbarians P.E.K.K.A
Zap Minions Elite Barbarians
Zap
Zap

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