My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Skeleton Army
Giant Snowball
Fire Spirit Minion Horde Skeleton Army
Zap
Fire Spirit Minion Horde Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Inferno Tower Skeleton Army
The Log
Fire Spirit Royal Giant Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Skeleton Army Bowler
Fireball
Minion Horde Inferno Tower Skeleton Army Bowler
Poison
Minion Horde Inferno Tower Skeleton Army
Lightning
Inferno Tower Bowler
Rocket
Minion Horde Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Skeleton Army Minion Horde Inferno Tower Bowler Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Skeleton Army Minion Horde

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Bowler
Zap
Fire Spirit Minion Horde Royal Giant Bowler
Minion Horde
Zap Royal Giant
Royal Giant
Fire Spirit Lightning Zap Minion Horde Bowler
Inferno Tower
Skeleton Army
Bowler
Fire Spirit Zap Royal Giant Lightning
Lightning
Royal Giant Bowler

Defense Synergies 1 7

Fire Spirit
Zap Inferno Tower
Zap
Fire Spirit Minion Horde Inferno Tower Skeleton Army Bowler
Minion Horde
Zap Inferno Tower
Royal Giant
Inferno Tower
Skeleton Army Fire Spirit Zap Minion Horde
Skeleton Army
Inferno Tower Zap
Bowler
Zap
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Zap Minion Horde Inferno Tower
Minion Horde Inferno Tower Skeleton Army Zap
Minion Horde Inferno Tower Skeleton Army Bowler Fire Spirit Lightning
Minion Horde Inferno Tower Skeleton Army Bowler
Lightning Skeleton Army Bowler
Skeleton Army Bowler Fire Spirit Zap
Minion Horde Inferno Tower Lightning Fire Spirit Zap
Bowler Lightning Zap Inferno Tower
Minion Horde Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Minion Horde Inferno Tower Bowler
Minion Horde Skeleton Army Zap Bowler
Minion Horde Inferno Tower Zap
Minion Horde Inferno Tower Skeleton Army Bowler Fire Spirit Zap Lightning
Fire Spirit Skeleton Army Bowler Zap Minion Horde
Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Skeleton Army Zap Bowler Lightning
Minion Horde Inferno Tower Skeleton Army Bowler
Fire Spirit Zap Minion Horde Skeleton Army Bowler
Zap Fire Spirit Bowler
Inferno Tower
Skeleton Army Bowler Fire Spirit Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Bowler
Zap Bowler Lightning
Skeleton Army Zap Minion Horde Inferno Tower Bowler Lightning
Skeleton Army Bowler Lightning Zap Minion Horde Inferno Tower
Inferno Tower Minion Horde Skeleton Army Bowler
Fire Spirit Zap Minion Horde
Skeleton Army Minion Horde Inferno Tower Bowler Lightning
Inferno Tower Minion Horde Skeleton Army
Zap Minion Horde Lightning Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Minion Horde Inferno Tower Bowler
Skeleton Army Lightning Zap Bowler
Skeleton Army Bowler Lightning Minion Horde Inferno Tower
Minion Horde Skeleton Army Bowler
Inferno Tower Skeleton Army Zap Minion Horde Bowler Lightning
Bowler Zap Minion Horde Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde
Zap Bowler
Lightning Minion Horde
Lightning
Fire Spirit Zap Minion Horde Bowler
Fire Spirit Zap Minion Horde
Fire Spirit Minion Horde Bowler
Fire Spirit Zap Bowler Lightning
Zap Lightning
Lightning Fire Spirit Minion Horde Bowler
Lightning Zap Minion Horde Bowler
Lightning Fire Spirit Zap
Lightning Fire Spirit Bowler
Lightning Minion Horde
Lightning Zap
Lightning Zap Minion Horde Bowler
Lightning Minion Horde Bowler
Lightning
Minion Horde Lightning
Lightning Fire Spirit Zap Bowler
Lightning Fire Spirit Zap Bowler
Lightning Minion Horde Bowler
Lightning
Bowler Lightning
Lightning Zap Minion Horde
Zap Fire Spirit Bowler
Minion Horde
Zap Bowler Lightning
Lightning Zap Bowler
Lightning Zap
Lightning Fire Spirit Zap Minion Horde
Zap Lightning Minion Horde
Lightning Minion Horde Bowler
Lightning Zap Minion Horde
Zap Lightning Minion Horde
Minion Horde
Bowler Lightning
Zap Minion Horde Lightning Fire Spirit Skeleton Army
Lightning Fire Spirit Zap
Lightning Minion Horde Bowler
Zap Bowler Lightning
Lightning Zap
Minion Horde
Zap Minion Horde Bowler Lightning
Zap Lightning
Lightning Zap Bowler

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