My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Mega Minion

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Elite Barbarians
Giant Snowball
Bomber Mega Minion
Zap
Bomber Royal Giant Inferno Tower
Barbarian Barrel
Bomber Elite Barbarians Inferno Tower
The Log
Bomber Royal Giant Elite Barbarians
Earthquake
Bomber Inferno Tower
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Mega Minion
Fireball
Bomber Elite Barbarians Mega Minion Inferno Tower
Poison
Bomber Mega Minion Inferno Tower
Lightning
Elite Barbarians Mega Minion Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Arrows Mega Minion Fireball Inferno Tower Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Arrows Mega Minion

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Elite Barbarians
Arrows
Royal Giant Elite Barbarians Fireball Mega Minion
Royal Giant
Bomber Arrows Fireball Elite Barbarians Mega Minion The Log
Elite Barbarians
Arrows Bomber Royal Giant Fireball The Log
Mega Minion
Arrows Royal Giant Fireball
Fireball
Arrows Royal Giant Elite Barbarians Mega Minion The Log
Inferno Tower
The Log
Royal Giant Elite Barbarians Fireball

Defense Synergies 2 9

Bomber
The Log
Arrows
Mega Minion Fireball Inferno Tower
Royal Giant
Elite Barbarians
Mega Minion The Log
Mega Minion
Arrows Elite Barbarians Inferno Tower The Log
Fireball
The Log Arrows Inferno Tower
Inferno Tower
The Log Arrows Mega Minion Fireball
The Log
Fireball Inferno Tower Bomber Elite Barbarians Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mega Minion Fireball Inferno Tower The Log
Elite Barbarians Inferno Tower Bomber Mega Minion The Log
Inferno Tower Bomber Elite Barbarians Mega Minion
Elite Barbarians Inferno Tower Bomber Mega Minion
Bomber Arrows Elite Barbarians Fireball The Log
Arrows Fireball The Log Bomber Mega Minion
Mega Minion Inferno Tower Arrows Fireball
Arrows Fireball Inferno Tower The Log
Inferno Tower Elite Barbarians
Elite Barbarians Bomber Inferno Tower
Bomber Arrows Mega Minion Fireball The Log
Arrows Mega Minion Inferno Tower Fireball
Inferno Tower Bomber Elite Barbarians Fireball The Log
Bomber Fireball Arrows Mega Minion The Log
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Fireball The Log
Bomber Arrows Elite Barbarians Fireball Inferno Tower
Arrows Fireball Bomber Elite Barbarians Mega Minion The Log
Arrows The Log Bomber Mega Minion Fireball
Elite Barbarians Inferno Tower
Bomber Arrows Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Inferno Tower
Fireball Bomber Arrows Elite Barbarians Mega Minion The Log
Elite Barbarians Inferno Tower The Log
Elite Barbarians Fireball Inferno Tower The Log
Inferno Tower Elite Barbarians
Arrows Fireball
Elite Barbarians Mega Minion Fireball Inferno Tower
Inferno Tower Elite Barbarians
Elite Barbarians Mega Minion Fireball Inferno Tower The Log
Inferno Tower Mega Minion
Elite Barbarians Mega Minion Inferno Tower
Arrows Elite Barbarians Fireball The Log
Elite Barbarians Fireball Inferno Tower
Bomber Fireball
Elite Barbarians Inferno Tower Bomber Mega Minion Fireball The Log
Arrows Bomber Elite Barbarians Mega Minion Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Bomber Fireball Arrows The Log
Arrows Fireball Mega Minion
Bomber Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Elite Barbarians Fireball
Arrows Fireball The Log
Fireball Arrows
Elite Barbarians Fireball The Log
Arrows Fireball
Arrows Elite Barbarians Fireball The Log
Bomber Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Bomber
Bomber Arrows Mega Minion Fireball The Log
Bomber Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Bomber Fireball
Mega Minion
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Elite Barbarians Arrows Fireball
Mega Minion Fireball
Elite Barbarians Mega Minion Fireball
Bomber Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Fireball
Fireball Arrows Mega Minion
Arrows The Log Fireball
Fireball Mega Minion
Arrows The Log Bomber Fireball
Arrows Fireball
Elite Barbarians Mega Minion
Elite Barbarians Fireball The Log
Fireball
Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: