My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Inferno Tower Bandit
Barbarian Barrel
Ice Spirit Valkyrie Inferno Tower Wizard Bandit
The Log
Ice Spirit Bandit
Earthquake
Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Wizard P.E.K.K.A Bandit
Fireball
Inferno Tower Wizard Bandit
Poison
Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard Bandit
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Inferno Tower P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Bandit Fireball Valkyrie Inferno Tower Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Bandit Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie P.E.K.K.A Bandit
Zap
Ice Spirit Fireball P.E.K.K.A Valkyrie Bandit
Fireball
Zap
Valkyrie
Ice Spirit Zap Wizard P.E.K.K.A Bandit
Inferno Tower
Wizard
Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Ice Spirit Zap Valkyrie Wizard
Bandit
Ice Spirit Zap Valkyrie Wizard

Defense Synergies 3 19

Ice Spirit
Zap Inferno Tower Fireball Valkyrie Wizard P.E.K.K.A Bandit
Zap
Ice Spirit Fireball Valkyrie Inferno Tower P.E.K.K.A Bandit
Fireball
Zap Ice Spirit Valkyrie Inferno Tower Bandit
Valkyrie
Ice Spirit Zap Fireball Inferno Tower Wizard P.E.K.K.A Bandit
Inferno Tower
Ice Spirit Zap Fireball Valkyrie Bandit
Wizard
Ice Spirit Valkyrie P.E.K.K.A Bandit
P.E.K.K.A
Ice Spirit Zap Valkyrie Wizard
Bandit
Ice Spirit Zap Fireball Valkyrie Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower Wizard
Inferno Tower P.E.K.K.A Ice Spirit Zap Valkyrie Bandit
Inferno Tower P.E.K.K.A Valkyrie Bandit
Inferno Tower P.E.K.K.A Valkyrie Bandit
Fireball Valkyrie P.E.K.K.A
Fireball Zap Valkyrie Bandit
Inferno Tower Ice Spirit Zap Fireball Wizard
Zap Fireball Valkyrie Inferno Tower P.E.K.K.A Bandit
Inferno Tower P.E.K.K.A
Ice Spirit Valkyrie Inferno Tower Bandit
Valkyrie Zap Fireball Wizard Bandit
Inferno Tower Zap Fireball Wizard
Inferno Tower P.E.K.K.A Ice Spirit Zap Fireball Valkyrie Wizard Bandit
Fireball Valkyrie Wizard Ice Spirit Zap P.E.K.K.A
Inferno Tower P.E.K.K.A Bandit
Inferno Tower Ice Spirit Zap Fireball P.E.K.K.A Bandit
Wizard Fireball Valkyrie Inferno Tower P.E.K.K.A
Ice Spirit Fireball Zap Valkyrie Wizard Bandit
Zap Valkyrie Wizard Ice Spirit Fireball Bandit
P.E.K.K.A Inferno Tower
Valkyrie Wizard Fireball P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Inferno Tower P.E.K.K.A Bandit
Fireball Bandit Zap Valkyrie Wizard
P.E.K.K.A Bandit Ice Spirit Zap Valkyrie Inferno Tower
Valkyrie P.E.K.K.A Zap Fireball Inferno Tower Bandit
Inferno Tower P.E.K.K.A Valkyrie Bandit
Fireball Wizard Ice Spirit Zap
P.E.K.K.A Fireball Valkyrie Inferno Tower Bandit
Inferno Tower P.E.K.K.A Valkyrie
Zap P.E.K.K.A Ice Spirit Fireball Valkyrie Inferno Tower Bandit
Inferno Tower P.E.K.K.A
P.E.K.K.A Valkyrie Inferno Tower
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Inferno Tower Wizard Bandit
Wizard Fireball Valkyrie
Inferno Tower Ice Spirit Zap Fireball Valkyrie P.E.K.K.A
Valkyrie Zap Fireball Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Bandit
Fireball Zap Bandit
Fireball Bandit
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Ice Spirit Zap
Wizard
Fireball Ice Spirit Zap Wizard
Fireball Zap Wizard Bandit
Fireball
Zap Fireball Valkyrie Wizard Bandit
Fireball Zap Wizard
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Zap Fireball Wizard Bandit
Zap Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Ice Spirit Fireball Valkyrie Wizard
Fireball Zap Wizard Bandit
Fireball Zap Wizard Bandit
Fireball Zap Bandit
Zap Fireball Wizard
Zap Ice Spirit Fireball Wizard
Fireball
Zap Fireball Wizard Bandit
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball Wizard
Zap Ice Spirit Fireball Bandit
Fireball Zap Wizard
Fireball
Fireball Valkyrie Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball Bandit

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