My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Valkyrie Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians Princess
Zap
Minions Inferno Tower Princess
Barbarian Barrel
Knight Barbarians Valkyrie Inferno Tower Princess
The Log
Barbarians Princess
Earthquake
Barbarians Inferno Tower
Arrows
Minions Princess
Royal Delivery
Knight Minions Barbarians Valkyrie Princess
Fireball
Minions Barbarians Inferno Tower Princess
Poison
Minions Barbarians Inferno Tower Princess
Lightning
Knight Valkyrie Inferno Tower
Rocket
Barbarians Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Princess Valkyrie Barbarians Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Princess

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Princess The Log
Minions
Knight Giant Valkyrie
Barbarians
Valkyrie
Minions Giant
Giant
Minions Valkyrie The Log Princess
Inferno Tower
The Log
Knight Giant Princess
Princess
Knight Giant The Log

Defense Synergies 5 8

Knight
Minions Inferno Tower Princess The Log
Minions
Knight Valkyrie Inferno Tower The Log
Barbarians
Valkyrie
Minions Inferno Tower The Log Princess
Giant
Inferno Tower
Knight The Log Minions Valkyrie Princess
The Log
Inferno Tower Knight Minions Valkyrie Princess
Princess
Knight Valkyrie Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie Inferno Tower The Log
Barbarians Inferno Tower Knight Minions Valkyrie The Log
Barbarians Inferno Tower Knight Minions Valkyrie
Barbarians Inferno Tower Knight Minions Valkyrie
Barbarians Valkyrie The Log Princess
The Log Minions Valkyrie
Minions Inferno Tower Princess
Barbarians Valkyrie Inferno Tower The Log
Barbarians Inferno Tower Minions Princess
Knight Barbarians Valkyrie Inferno Tower
Minions Barbarians Valkyrie Knight The Log Princess
Minions Inferno Tower Princess
Barbarians Inferno Tower Knight Minions Valkyrie The Log
Valkyrie Minions Barbarians The Log Princess
Barbarians Inferno Tower Knight
Barbarians Inferno Tower The Log
Barbarians Knight Minions Valkyrie Inferno Tower
Knight Minions Barbarians Valkyrie The Log
Valkyrie The Log Knight Minions Barbarians Princess
Barbarians Inferno Tower
Valkyrie Knight Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Inferno Tower
Knight Valkyrie The Log
Barbarians Knight Minions Valkyrie Inferno Tower The Log
Valkyrie Knight Barbarians Inferno Tower The Log
Barbarians Inferno Tower Knight Valkyrie
Minions Princess
Knight Minions Barbarians Valkyrie Inferno Tower
Inferno Tower Knight Barbarians Valkyrie
Knight Minions Barbarians Valkyrie Inferno Tower The Log
Inferno Tower Barbarians
Knight Minions Barbarians Valkyrie Inferno Tower
Barbarians Valkyrie The Log
Barbarians Knight Valkyrie Inferno Tower
Barbarians Valkyrie Princess
Barbarians Inferno Tower Knight Minions Valkyrie The Log
Minions Valkyrie Barbarians Inferno Tower The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Valkyrie The Log
The Log Princess
The Log
Knight Barbarians Valkyrie The Log
Valkyrie The Log
Minions Princess
The Log Princess
The Log Princess
The Log
Minions
Knight Valkyrie The Log Princess
Princess
Knight The Log Princess
Minions Princess
Princess The Log
The Log Princess
The Log Princess
Minions
The Log Princess
Valkyrie The Log Princess
Minions The Log
Princess
The Log
Barbarians The Log
The Log Valkyrie Princess
The Log Princess
The Log Princess
The Log
Princess
Minions
The Log
Princess
The Log Princess
Minions Barbarians Princess
Princess
The Log
Knight Valkyrie Princess
The Log Princess
Minions The Log Princess
Princess
The Log Princess

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