My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Hog Rider Witch
Zap
Firecracker Inferno Tower Dark Prince Witch
Barbarian Barrel
Knight Firecracker Inferno Tower Dark Prince Witch
The Log
Firecracker Hog Rider Dark Prince Witch
Earthquake
Firecracker Hog Rider Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Hog Rider Dark Prince Witch
Fireball
Firecracker Hog Rider Inferno Tower Witch
Poison
Firecracker Inferno Tower Witch
Lightning
Knight Inferno Tower Dark Prince Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Hog Rider Dark Prince Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Knight Dark Prince Witch Mega Knight
Knight
Firecracker Hog Rider Zap Witch
Firecracker
Zap Knight Hog Rider Dark Prince Mega Knight
Hog Rider
Zap Knight Firecracker Dark Prince Witch Mega Knight
Inferno Tower
Dark Prince
Zap Firecracker Hog Rider Witch
Witch
Zap Knight Hog Rider Dark Prince Mega Knight
Mega Knight
Zap Firecracker Hog Rider Witch

Defense Synergies 3 13

Zap
Mega Knight Knight Firecracker Inferno Tower Dark Prince Witch
Knight
Firecracker Inferno Tower Zap Witch
Firecracker
Knight Zap Inferno Tower Dark Prince Mega Knight
Hog Rider
Inferno Tower
Knight Zap Firecracker Dark Prince Mega Knight
Dark Prince
Zap Firecracker Inferno Tower Witch
Witch
Zap Knight Dark Prince Mega Knight
Mega Knight
Zap Firecracker Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Inferno Tower
Inferno Tower Zap Knight Firecracker Dark Prince Witch Mega Knight
Inferno Tower Witch Mega Knight Knight Dark Prince
Inferno Tower Witch Knight Firecracker Dark Prince Mega Knight
Firecracker Dark Prince Mega Knight
Zap Firecracker Dark Prince Mega Knight
Inferno Tower Zap Firecracker Witch
Zap Inferno Tower Mega Knight
Inferno Tower Witch
Knight Firecracker Inferno Tower Dark Prince Mega Knight
Witch Zap Knight Firecracker Dark Prince Mega Knight
Inferno Tower Zap Firecracker Witch
Inferno Tower Mega Knight Zap Knight Dark Prince Witch
Mega Knight Zap Firecracker Dark Prince Witch
Inferno Tower Knight Mega Knight
Inferno Tower Zap Mega Knight
Mega Knight Knight Firecracker Inferno Tower Dark Prince Witch
Mega Knight Zap Knight Firecracker Dark Prince Witch
Zap Witch Knight Firecracker Dark Prince Mega Knight
Inferno Tower
Dark Prince Mega Knight Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Inferno Tower Dark Prince Witch
Zap Knight Firecracker Mega Knight
Mega Knight Zap Knight Inferno Tower Dark Prince Witch
Dark Prince Mega Knight Zap Knight Inferno Tower
Inferno Tower Knight Dark Prince Witch Mega Knight
Firecracker Zap Witch
Dark Prince Knight Inferno Tower Witch
Inferno Tower Mega Knight Knight Dark Prince
Zap Mega Knight Knight Firecracker Inferno Tower Dark Prince Witch
Inferno Tower Witch
Mega Knight Knight Inferno Tower Dark Prince Witch
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Knight Inferno Tower Witch
Firecracker Witch Mega Knight
Inferno Tower Witch Zap Knight Firecracker Dark Prince
Mega Knight Zap Firecracker Inferno Tower Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker Dark Prince
Zap Firecracker Dark Prince Mega Knight
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Firecracker Zap Knight Dark Prince
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker Dark Prince Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Dark Prince Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Zap Firecracker Witch
Zap Firecracker Witch
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Dark Prince Witch
Zap Firecracker Witch
Knight Firecracker Dark Prince Mega Knight
Zap Firecracker
Zap
Firecracker Dark Prince Mega Knight
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Dark Prince Witch Mega Knight

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