My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Miner
Zap
Bats Inferno Tower
Barbarian Barrel
Inferno Tower Royal Ghost Magic Archer
The Log
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Miner Royal Ghost Magic Archer
Fireball
Inferno Tower Magic Archer
Poison
Bats Inferno Tower Magic Archer
Lightning
Ice Golem Inferno Tower Magic Archer
Rocket
Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison The Log Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Inferno Tower Poison Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem The Log Miner Royal Ghost Poison Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Ice Golem The Log Miner

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Miner
Ice Golem
Bats Miner Magic Archer
Inferno Tower
Poison
Miner The Log Royal Ghost
The Log
Poison Miner Magic Archer
Miner
Bats Poison Ice Golem The Log Royal Ghost Magic Archer
Royal Ghost
Poison Miner Magic Archer
Magic Archer
Ice Golem The Log Miner Royal Ghost

Defense Synergies 2 13

Bats
Ice Golem Inferno Tower The Log
Ice Golem
Inferno Tower Bats Poison The Log Royal Ghost Magic Archer
Inferno Tower
Ice Golem The Log Bats Poison Royal Ghost
Poison
Ice Golem Inferno Tower The Log
The Log
Inferno Tower Bats Ice Golem Poison Miner Royal Ghost Magic Archer
Miner
The Log
Royal Ghost
Ice Golem Inferno Tower The Log
Magic Archer
Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Inferno Tower The Log Magic Archer
Inferno Tower Bats The Log
Inferno Tower Bats
Inferno Tower Bats
Poison The Log
The Log Bats Royal Ghost Magic Archer
Bats Inferno Tower Poison Magic Archer
Ice Golem Inferno Tower Poison The Log Magic Archer
Inferno Tower
Ice Golem Inferno Tower Miner Royal Ghost
Bats Poison Ice Golem The Log Royal Ghost Magic Archer
Inferno Tower Bats Poison Magic Archer
Inferno Tower Bats The Log
Bats Poison The Log Royal Ghost Magic Archer
Inferno Tower
Inferno Tower The Log
Bats Inferno Tower Poison
Bats The Log Royal Ghost Magic Archer
Poison The Log Bats Ice Golem Royal Ghost Magic Archer
Inferno Tower
Royal Ghost Bats Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Inferno Tower Royal Ghost
Poison Ice Golem The Log Miner Royal Ghost Magic Archer
Bats Ice Golem Inferno Tower The Log
Bats Ice Golem Inferno Tower The Log
Inferno Tower
Poison Bats Ice Golem Magic Archer
Bats Ice Golem Inferno Tower
Inferno Tower
Bats Ice Golem Inferno Tower Poison The Log Magic Archer
Inferno Tower
Bats Inferno Tower
Poison The Log
Ice Golem Inferno Tower
Magic Archer
Inferno Tower Bats Ice Golem Poison The Log Magic Archer
Bats Poison Ice Golem Inferno Tower The Log Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Ice Golem The Log Royal Ghost
Poison The Log Miner Royal Ghost Magic Archer
Poison The Log Miner Magic Archer
Ice Golem Poison The Log
Poison The Log Magic Archer
Poison Bats Ice Golem Magic Archer
Poison The Log Magic Archer
Poison The Log Ice Golem Magic Archer
Poison The Log Miner
Bats Poison
Poison Miner The Log Magic Archer
Poison Magic Archer
Poison Ice Golem The Log Miner Magic Archer
Poison Magic Archer
Ice Golem Poison The Log Magic Archer
Poison The Log Magic Archer
Magic Archer Poison The Log
Poison
Bats
Poison The Log Magic Archer
Poison The Log Miner Magic Archer
Poison The Log Magic Archer
Poison
The Log
Poison The Log
Ice Golem Poison The Log Magic Archer
Poison The Log Miner Royal Ghost Magic Archer
Poison The Log Miner Magic Archer
Poison Miner The Log Magic Archer
Poison Bats Ice Golem Magic Archer
Bats Poison
Poison The Log Miner Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Bats Magic Archer
Poison Magic Archer
The Log
Poison Miner Magic Archer
The Log Ice Golem Poison Magic Archer
Poison
Bats Poison The Log Magic Archer
Bats Poison Magic Archer
Poison The Log Miner Royal Ghost Magic Archer

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