My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider Witch Lumberjack
Zap
Goblin Gang Inferno Tower Witch
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Witch Lumberjack
The Log
Goblin Gang Hog Rider Witch Lumberjack
Earthquake
Goblin Gang Hog Rider Inferno Tower Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Hog Rider Witch Lumberjack
Fireball
Goblin Gang Hog Rider Inferno Tower Witch Lumberjack
Poison
Goblin Gang Inferno Tower Witch
Lightning
Valkyrie Inferno Tower Witch Lumberjack
Rocket
Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Valkyrie Hog Rider Lumberjack Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Goblin Gang Fireball Valkyrie

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Lumberjack
Goblin Gang
Hog Rider Valkyrie
Fireball
Arrows Hog Rider
Valkyrie
Hog Rider Lumberjack Goblin Gang Witch
Hog Rider
Arrows Goblin Gang Fireball Valkyrie Witch Lumberjack
Inferno Tower
Witch
Valkyrie Hog Rider Lumberjack
Lumberjack
Valkyrie Arrows Hog Rider Witch

Defense Synergies 1 14

Arrows
Fireball Valkyrie Inferno Tower Lumberjack
Goblin Gang
Inferno Tower Valkyrie Lumberjack
Fireball
Arrows Valkyrie Inferno Tower Lumberjack
Valkyrie
Arrows Goblin Gang Fireball Inferno Tower Witch Lumberjack
Hog Rider
Inferno Tower
Goblin Gang Arrows Fireball Valkyrie Lumberjack
Witch
Valkyrie Lumberjack
Lumberjack
Arrows Goblin Gang Fireball Valkyrie Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Inferno Tower Lumberjack Goblin Gang Valkyrie Witch
Goblin Gang Inferno Tower Witch Lumberjack Valkyrie
Inferno Tower Witch Lumberjack Goblin Gang Valkyrie
Arrows Fireball Valkyrie Lumberjack
Arrows Goblin Gang Fireball Valkyrie Lumberjack
Inferno Tower Arrows Goblin Gang Fireball Witch
Arrows Fireball Valkyrie Inferno Tower
Inferno Tower Witch Goblin Gang Lumberjack
Goblin Gang Valkyrie Inferno Tower Lumberjack
Goblin Gang Valkyrie Witch Arrows Fireball Lumberjack
Arrows Inferno Tower Goblin Gang Fireball Witch
Inferno Tower Lumberjack Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Arrows Goblin Gang Witch Lumberjack
Inferno Tower Goblin Gang Lumberjack
Inferno Tower Goblin Gang Fireball Lumberjack
Arrows Goblin Gang Fireball Valkyrie Inferno Tower Witch Lumberjack
Arrows Fireball Goblin Gang Valkyrie Witch Lumberjack
Arrows Valkyrie Witch Fireball Lumberjack
Inferno Tower Lumberjack
Goblin Gang Valkyrie Arrows Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Fireball Inferno Tower Witch
Fireball Arrows Goblin Gang Valkyrie Lumberjack
Goblin Gang Lumberjack Valkyrie Inferno Tower Witch
Goblin Gang Valkyrie Lumberjack Fireball Inferno Tower
Inferno Tower Goblin Gang Valkyrie Witch Lumberjack
Arrows Fireball Goblin Gang Witch
Goblin Gang Fireball Valkyrie Inferno Tower Witch Lumberjack
Inferno Tower Valkyrie Lumberjack
Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch Goblin Gang
Valkyrie Inferno Tower Witch Lumberjack
Arrows Fireball Valkyrie
Goblin Gang Fireball Valkyrie Inferno Tower Witch Lumberjack
Fireball Valkyrie Witch
Goblin Gang Inferno Tower Witch Fireball Valkyrie Lumberjack
Arrows Valkyrie Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Lumberjack
Arrows Fireball Valkyrie
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Witch
Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Goblin Gang Valkyrie Lumberjack
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Witch
Fireball Witch
Fireball Witch

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