My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider
Zap
Fire Spirit Minions Inferno Tower
Barbarian Barrel
Fire Spirit Ice Spirit Barbarians Inferno Tower
The Log
Fire Spirit Ice Spirit Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Fire Spirit Ice Spirit Minions
Royal Delivery
Fire Spirit Ice Spirit Minions Barbarians Hog Rider
Fireball
Minions Barbarians Hog Rider Inferno Tower
Poison
Minions Barbarians Inferno Tower
Lightning
Inferno Tower
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Minions Hog Rider Barbarians Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Minions

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider
Ice Spirit
Minions Hog Rider Barbarians
Minions
Ice Spirit Hog Rider
Barbarians
Ice Spirit Hog Rider
Hog Rider
Fire Spirit Ice Spirit Minions Lightning The Log Barbarians
Inferno Tower
Lightning
Hog Rider
The Log
Hog Rider

Defense Synergies 2 9

Fire Spirit
Ice Spirit Inferno Tower The Log
Ice Spirit
Inferno Tower Fire Spirit Minions Barbarians The Log
Minions
Ice Spirit Inferno Tower The Log
Barbarians
Ice Spirit
Hog Rider
Inferno Tower
Ice Spirit The Log Fire Spirit Minions
Lightning
The Log
The Log
Inferno Tower Fire Spirit Ice Spirit Minions Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Inferno Tower The Log
Barbarians Inferno Tower Ice Spirit Minions The Log
Barbarians Inferno Tower Fire Spirit Minions Lightning
Barbarians Inferno Tower Minions
Lightning Barbarians The Log
The Log Fire Spirit Minions
Minions Inferno Tower Lightning Fire Spirit Ice Spirit
Lightning Barbarians Inferno Tower The Log
Barbarians Inferno Tower Minions
Fire Spirit Ice Spirit Barbarians Inferno Tower
Minions Barbarians The Log
Minions Inferno Tower
Barbarians Inferno Tower Fire Spirit Ice Spirit Minions Lightning The Log
Fire Spirit Ice Spirit Minions Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Ice Spirit Lightning The Log
Barbarians Minions Inferno Tower
Fire Spirit Ice Spirit Minions Barbarians The Log
The Log Fire Spirit Ice Spirit Minions Barbarians
Barbarians Inferno Tower
Fire Spirit Minions Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Lightning The Log
Barbarians Ice Spirit Minions Inferno Tower Lightning The Log
Lightning Barbarians Inferno Tower The Log
Barbarians Inferno Tower
Fire Spirit Ice Spirit Minions
Minions Barbarians Inferno Tower Lightning
Inferno Tower Barbarians
Lightning Ice Spirit Minions Barbarians Inferno Tower The Log
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Lightning Barbarians The Log
Barbarians Lightning Inferno Tower
Barbarians
Barbarians Inferno Tower Ice Spirit Minions Lightning The Log
Minions Barbarians Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log
Lightning The Log
Lightning Barbarians The Log
Fire Spirit The Log
Fire Spirit Ice Spirit Minions
Fire Spirit The Log
The Log Fire Spirit Ice Spirit Lightning
The Log Lightning
Lightning Fire Spirit Minions
Lightning The Log
Lightning Fire Spirit
Lightning Fire Spirit The Log
Lightning Minions
Lightning The Log
Lightning The Log
Lightning The Log
Lightning
Minions Lightning
Lightning Fire Spirit The Log
Lightning Fire Spirit The Log
Lightning Minions The Log
Lightning
Lightning The Log
Lightning Barbarians The Log
The Log Fire Spirit Ice Spirit
The Log Lightning
Lightning The Log
Lightning The Log
Lightning Fire Spirit
Lightning Ice Spirit Minions
Lightning
Lightning The Log
Lightning Ice Spirit
Lightning The Log
Lightning Fire Spirit Ice Spirit Minions Barbarians
Lightning Fire Spirit
The Log
Lightning
The Log Lightning
Lightning
Ice Spirit Minions Lightning The Log
Lightning
Lightning The Log

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