My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Graveyard
Giant Snowball
Fire Spirit Skeleton Army Miner Graveyard
Zap
Fire Spirit Inferno Tower Skeleton Army Graveyard
Barbarian Barrel
Fire Spirit Inferno Tower Skeleton Army Executioner Graveyard
The Log
Fire Spirit Skeleton Army Graveyard
Earthquake
Inferno Tower Skeleton Army Graveyard
Arrows
Fire Spirit Skeleton Army Graveyard
Royal Delivery
Fire Spirit Skeleton Army Executioner Miner Graveyard
Fireball
Inferno Tower Skeleton Army Executioner
Poison
Inferno Tower Skeleton Army Executioner Graveyard
Lightning
Inferno Tower Executioner
Rocket
Inferno Tower Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Skeleton Army Miner Inferno Tower Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Zap
Zap
Miner Graveyard Fire Spirit Executioner The Log
Inferno Tower
Skeleton Army
Executioner
Zap The Log Miner
The Log
Zap Executioner Miner Graveyard
Miner
Fire Spirit Zap Executioner The Log Graveyard
Graveyard
Zap The Log Miner

Defense Synergies 2 12

Fire Spirit
Zap Inferno Tower The Log
Zap
Fire Spirit Inferno Tower Skeleton Army Executioner The Log Miner
Inferno Tower
Skeleton Army The Log Fire Spirit Zap
Skeleton Army
Inferno Tower Zap Executioner The Log
Executioner
Zap Skeleton Army The Log
The Log
Inferno Tower Fire Spirit Zap Skeleton Army Executioner Miner
Miner
Zap The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Executioner The Log
Inferno Tower Skeleton Army Zap Executioner The Log
Inferno Tower Skeleton Army Fire Spirit Executioner
Inferno Tower Skeleton Army
Skeleton Army The Log
Skeleton Army The Log Fire Spirit Zap Executioner
Inferno Tower Fire Spirit Zap Executioner
Zap Inferno Tower The Log
Inferno Tower Skeleton Army
Skeleton Army Fire Spirit Inferno Tower Miner
Skeleton Army Executioner Zap The Log
Inferno Tower Executioner Zap
Inferno Tower Skeleton Army Fire Spirit Zap The Log
Fire Spirit Skeleton Army Executioner Zap The Log
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap The Log
Inferno Tower Skeleton Army Executioner
Fire Spirit Zap Skeleton Army Executioner The Log
Zap Executioner The Log Fire Spirit
Inferno Tower
Skeleton Army Fire Spirit Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower
Zap Executioner The Log Miner
Skeleton Army Zap Inferno Tower The Log
Skeleton Army Zap Inferno Tower The Log
Inferno Tower Skeleton Army Executioner
Fire Spirit Executioner Zap
Skeleton Army Inferno Tower
Inferno Tower Skeleton Army
Zap Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Zap The Log
Skeleton Army Inferno Tower Executioner
Skeleton Army Executioner
Inferno Tower Skeleton Army Zap Executioner The Log
Executioner Zap Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log Miner
The Log Miner
The Log
Executioner Fire Spirit Zap The Log
Executioner Fire Spirit Zap
Fire Spirit Executioner The Log
The Log Fire Spirit Zap Executioner
The Log Miner Zap
Fire Spirit
Miner Zap The Log
Fire Spirit Zap Executioner
Fire Spirit Executioner The Log Miner
Zap The Log
Zap Executioner The Log
Executioner The Log
Fire Spirit Zap Executioner The Log
Fire Spirit Zap The Log Miner
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Executioner
The Log Miner Zap Executioner
Zap The Log Miner
Miner Zap The Log
Fire Spirit Zap Executioner
Zap
Zap The Log Miner
Zap
The Log
Zap Fire Spirit Skeleton Army
Fire Spirit Zap Executioner
The Log
Miner Executioner
The Log Zap Executioner
Zap
Executioner
Zap The Log
Zap Executioner
Zap Executioner The Log Miner

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