My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Goblin Hut Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Goblin Hut
Zap
Furnace Goblin Hut Inferno Tower
Barbarian Barrel
Knight Furnace Goblin Hut Inferno Tower
The Log
Furnace Goblin Hut
Earthquake
Furnace Goblin Hut Inferno Tower Elixir Collector
Arrows
Furnace Goblin Hut
Royal Delivery
Knight Goblin Hut
Fireball
Furnace Goblin Hut Inferno Tower Elixir Collector
Poison
Furnace Goblin Hut Inferno Tower Elixir Collector
Lightning
Knight Furnace Goblin Hut Inferno Tower Elixir Collector
Rocket
Furnace Goblin Hut Inferno Tower Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Fireball Furnace Goblin Hut Inferno Tower Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Knight Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Furnace Goblin Hut The Log
Fireball
Mirror Knight The Log
Furnace
Knight Goblin Hut Mirror
Goblin Hut
Knight Furnace Mirror The Log
Inferno Tower
Elixir Collector
Mirror
Fireball The Log Furnace Goblin Hut
The Log
Mirror Knight Fireball Goblin Hut

Defense Synergies 5 11

Knight
Inferno Tower Fireball Furnace Goblin Hut The Log
Fireball
Mirror The Log Knight Goblin Hut Inferno Tower
Furnace
Mirror Knight Goblin Hut
Goblin Hut
Knight Fireball Furnace Inferno Tower Mirror
Inferno Tower
Knight The Log Fireball Goblin Hut Mirror
Elixir Collector
Mirror
Fireball Furnace Goblin Hut Inferno Tower The Log
The Log
Fireball Inferno Tower Knight Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Hut Inferno Tower The Log
Inferno Tower Knight Furnace Goblin Hut The Log
Furnace Goblin Hut Inferno Tower Knight
Goblin Hut Inferno Tower Knight Furnace
Fireball The Log
Fireball The Log Furnace
Furnace Inferno Tower Fireball Goblin Hut
Fireball Inferno Tower The Log
Inferno Tower Furnace Goblin Hut
Knight Inferno Tower
Knight Fireball Furnace Goblin Hut The Log
Inferno Tower Fireball Furnace Goblin Hut
Furnace Goblin Hut Inferno Tower Knight Fireball The Log
Fireball Furnace Goblin Hut The Log
Inferno Tower Knight Furnace Goblin Hut
Inferno Tower Fireball Furnace Goblin Hut The Log
Knight Fireball Furnace Goblin Hut Inferno Tower
Fireball Knight Furnace Goblin Hut The Log
Furnace The Log Knight Fireball Goblin Hut
Goblin Hut Inferno Tower
Knight Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace Goblin Hut Inferno Tower
Fireball Knight The Log
Knight Furnace Goblin Hut Inferno Tower The Log
Knight Fireball Inferno Tower The Log
Inferno Tower Knight Goblin Hut
Fireball Furnace Goblin Hut
Knight Fireball Furnace Goblin Hut Inferno Tower
Inferno Tower Knight
Knight Fireball Goblin Hut Inferno Tower The Log
Inferno Tower Goblin Hut
Knight Goblin Hut Inferno Tower
Fireball The Log
Knight Fireball Inferno Tower
Fireball Furnace
Goblin Hut Inferno Tower Knight Fireball Furnace The Log
Fireball Goblin Hut Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball Goblin Hut The Log
Knight Fireball The Log
Fireball Furnace The Log
Fireball Furnace
Furnace The Log
Fireball The Log
Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Knight Fireball Goblin Hut The Log
Fireball
Fireball Furnace Goblin Hut The Log
Fireball Furnace Goblin Hut The Log
Fireball Furnace Goblin Hut The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Furnace
Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Goblin Hut
Fireball
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log

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