My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Bats Goblin Gang Hog Rider
Zap
Fire Spirit Bats Goblin Gang Inferno Tower
Barbarian Barrel
Fire Spirit Goblin Gang Inferno Tower
The Log
Fire Spirit Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Goblin Gang Hog Rider
Fireball
Goblin Gang Hog Rider Inferno Tower
Poison
Bats Goblin Gang Inferno Tower
Lightning
Ice Golem Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Ice Golem Goblin Gang Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Ice Golem

Attack Synergies 9 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Ice Golem
Bats
Ice Golem Hog Rider Zap
Zap
Fireball Hog Rider Fire Spirit Bats Ice Golem
Goblin Gang
Ice Golem Hog Rider
Ice Golem
Bats Goblin Gang Hog Rider Fire Spirit Zap
Fireball
Zap Hog Rider
Hog Rider
Fire Spirit Bats Zap Goblin Gang Ice Golem Fireball
Inferno Tower

Defense Synergies 3 12

Fire Spirit
Zap Ice Golem Inferno Tower
Bats
Zap Ice Golem Inferno Tower
Zap
Fireball Fire Spirit Bats Goblin Gang Ice Golem Inferno Tower
Goblin Gang
Inferno Tower Zap Ice Golem
Ice Golem
Inferno Tower Fire Spirit Bats Zap Goblin Gang Fireball
Fireball
Zap Ice Golem Inferno Tower
Hog Rider
Inferno Tower
Goblin Gang Ice Golem Fire Spirit Bats Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Inferno Tower
Inferno Tower Bats Zap Goblin Gang
Goblin Gang Inferno Tower Fire Spirit Bats
Inferno Tower Bats Goblin Gang
Fireball
Goblin Gang Fireball Fire Spirit Bats Zap
Bats Inferno Tower Fire Spirit Zap Goblin Gang Fireball
Zap Ice Golem Fireball Inferno Tower
Inferno Tower Goblin Gang
Goblin Gang Fire Spirit Ice Golem Inferno Tower
Bats Goblin Gang Zap Ice Golem Fireball
Inferno Tower Bats Zap Goblin Gang Fireball
Inferno Tower Fire Spirit Bats Zap Goblin Gang Fireball
Fire Spirit Fireball Bats Zap Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Zap Goblin Gang Fireball
Bats Goblin Gang Fireball Inferno Tower
Fire Spirit Fireball Bats Zap Goblin Gang
Zap Fire Spirit Bats Ice Golem Fireball
Inferno Tower
Goblin Gang Fire Spirit Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Ice Golem Fireball Inferno Tower
Fireball Zap Goblin Gang Ice Golem
Goblin Gang Bats Zap Ice Golem Inferno Tower
Goblin Gang Bats Zap Ice Golem Fireball Inferno Tower
Inferno Tower Goblin Gang
Fire Spirit Fireball Bats Zap Goblin Gang Ice Golem
Goblin Gang Bats Ice Golem Fireball Inferno Tower
Inferno Tower
Zap Bats Ice Golem Fireball Inferno Tower
Inferno Tower Goblin Gang
Bats Inferno Tower
Zap Fireball
Goblin Gang Ice Golem Fireball Inferno Tower
Fireball
Goblin Gang Inferno Tower Bats Zap Ice Golem Fireball
Bats Zap Ice Golem Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap
Fireball
Ice Golem Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Bats Zap Ice Golem
Fire Spirit
Fireball Fire Spirit Zap Ice Golem
Fireball Zap
Fire Spirit Bats Goblin Gang Fireball
Zap Fireball
Fireball Fire Spirit Zap
Fire Spirit Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Bats
Fire Spirit Zap Fireball
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Bats Zap Ice Golem Fireball
Zap Bats Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Bats Goblin Gang Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Goblin Gang
Zap Ice Golem Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball

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