My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Inferno Tower Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Three Musketeers
Giant Snowball
Bats Minion Horde Three Musketeers
Zap
Bats Minion Horde Inferno Tower Three Musketeers
Barbarian Barrel
Elite Barbarians Inferno Tower Three Musketeers
The Log
Elite Barbarians Three Musketeers
Earthquake
Inferno Tower
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Elite Barbarians Three Musketeers
Fireball
Minion Horde Elite Barbarians Inferno Tower Three Musketeers
Poison
Bats Minion Horde Inferno Tower Three Musketeers
Lightning
Elite Barbarians Inferno Tower Three Musketeers
Rocket
Minion Horde Elite Barbarians Inferno Tower Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Minion Horde Inferno Tower Elite Barbarians Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Arrows Minion Horde

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Golem
Zap
Arrows Elite Barbarians Bats Minion Horde Three Musketeers Golem
Arrows
Zap Elite Barbarians Golem
Minion Horde
Zap Golem
Elite Barbarians
Zap Arrows Bats Three Musketeers
Inferno Tower
Three Musketeers
Zap Elite Barbarians
Golem
Arrows Bats Zap Minion Horde

Defense Synergies 0 9

Bats
Zap Inferno Tower
Zap
Bats Arrows Minion Horde Elite Barbarians Inferno Tower Three Musketeers
Arrows
Zap Inferno Tower
Minion Horde
Zap Inferno Tower
Elite Barbarians
Zap
Inferno Tower
Bats Zap Arrows Minion Horde
Three Musketeers
Zap
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower
Minion Horde Elite Barbarians Inferno Tower Bats Zap Three Musketeers
Minion Horde Inferno Tower Three Musketeers Bats Elite Barbarians
Minion Horde Elite Barbarians Inferno Tower Three Musketeers Bats
Arrows Elite Barbarians
Arrows Bats Zap
Bats Minion Horde Inferno Tower Three Musketeers Zap Arrows
Zap Arrows Inferno Tower
Minion Horde Inferno Tower Three Musketeers Elite Barbarians
Elite Barbarians Minion Horde Inferno Tower
Bats Minion Horde Zap Arrows
Arrows Minion Horde Inferno Tower Three Musketeers Bats Zap
Minion Horde Inferno Tower Bats Zap Elite Barbarians Three Musketeers
Three Musketeers Bats Zap Arrows Minion Horde
Elite Barbarians Inferno Tower Minion Horde Three Musketeers
Minion Horde Inferno Tower Zap Elite Barbarians Three Musketeers
Minion Horde Three Musketeers Bats Arrows Elite Barbarians Inferno Tower
Arrows Bats Zap Minion Horde Elite Barbarians Three Musketeers
Zap Arrows Bats
Elite Barbarians Inferno Tower Three Musketeers
Bats Arrows Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower
Zap Arrows Elite Barbarians
Bats Zap Minion Horde Elite Barbarians Inferno Tower
Bats Zap Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Elite Barbarians Three Musketeers
Arrows Bats Zap Minion Horde Three Musketeers
Bats Minion Horde Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Elite Barbarians
Zap Minion Horde Bats Elite Barbarians Inferno Tower
Inferno Tower Minion Horde Three Musketeers
Bats Minion Horde Elite Barbarians Inferno Tower
Zap Arrows Elite Barbarians
Elite Barbarians Minion Horde Inferno Tower Three Musketeers
Minion Horde Three Musketeers
Elite Barbarians Inferno Tower Bats Zap Minion Horde Three Musketeers
Bats Arrows Zap Minion Horde Elite Barbarians Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows Zap
Arrows Minion Horde
Arrows
Zap Arrows Minion Horde
Arrows Bats Zap Minion Horde
Arrows Minion Horde
Arrows Zap
Arrows Zap
Bats Minion Horde Elite Barbarians Three Musketeers
Zap Arrows Minion Horde
Zap Arrows
Elite Barbarians Three Musketeers
Arrows Minion Horde
Zap Arrows Elite Barbarians
Zap Arrows Minion Horde Three Musketeers
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers
Bats Minion Horde
Zap Arrows Three Musketeers
Zap Arrows
Minion Horde
Arrows
Zap Arrows Minion Horde
Zap Arrows
Minion Horde
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Bats Zap Arrows Minion Horde
Zap Bats Minion Horde
Minion Horde Elite Barbarians
Zap Arrows Minion Horde
Zap Arrows Minion Horde
Minion Horde
Arrows
Zap Minion Horde Bats
Zap Arrows Three Musketeers
Arrows
Minion Horde Three Musketeers
Arrows Zap
Zap Arrows
Minion Horde Elite Barbarians Three Musketeers
Zap Bats Minion Horde Elite Barbarians
Bats Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: