My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Royal Giant Inferno Tower
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard
The Log
Royal Giant Elite Barbarians Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Hog Rider Wizard
Fireball
Minions Elite Barbarians Hog Rider Inferno Tower Wizard
Poison
Minions Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Hog Rider Inferno Tower Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Minions Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Minions Royal Giant The Log
Minions
Royal Giant Hog Rider Zap Elite Barbarians
Royal Giant
Minions Zap Elite Barbarians Hog Rider Wizard The Log
Elite Barbarians
Zap Minions Royal Giant Hog Rider Wizard The Log
Hog Rider
Zap Minions The Log Royal Giant Elite Barbarians Wizard
Inferno Tower
Wizard
Royal Giant Elite Barbarians Hog Rider
The Log
Hog Rider Zap Royal Giant Elite Barbarians

Defense Synergies 1 9

Zap
Minions Elite Barbarians Inferno Tower The Log
Minions
Zap Inferno Tower The Log
Royal Giant
Elite Barbarians
Zap Wizard The Log
Hog Rider
Inferno Tower
The Log Zap Minions
Wizard
Elite Barbarians The Log
The Log
Inferno Tower Zap Minions Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower Zap Minions The Log
Inferno Tower Minions Elite Barbarians
Elite Barbarians Inferno Tower Minions
Elite Barbarians The Log
The Log Zap Minions
Minions Inferno Tower Zap Wizard
Zap Inferno Tower The Log
Inferno Tower Minions Elite Barbarians
Elite Barbarians Inferno Tower
Minions Zap Wizard The Log
Minions Inferno Tower Zap Wizard
Inferno Tower Zap Minions Elite Barbarians Wizard The Log
Wizard Zap Minions The Log
Elite Barbarians Inferno Tower
Inferno Tower Zap Elite Barbarians The Log
Wizard Minions Elite Barbarians Inferno Tower
Zap Minions Elite Barbarians Wizard The Log
Zap Wizard The Log Minions
Elite Barbarians Inferno Tower
Wizard Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower
Zap Elite Barbarians Wizard The Log
Zap Minions Elite Barbarians Inferno Tower The Log
Zap Elite Barbarians Inferno Tower The Log
Inferno Tower Elite Barbarians
Wizard Zap Minions
Minions Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Zap Minions Elite Barbarians Inferno Tower The Log
Inferno Tower
Minions Elite Barbarians Inferno Tower
Zap Elite Barbarians The Log
Elite Barbarians Inferno Tower Wizard
Wizard
Elite Barbarians Inferno Tower Zap Minions The Log
Minions Zap Elite Barbarians Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
The Log
Wizard Zap The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions Elite Barbarians
Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log
Minions
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Wizard The Log
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard
Zap Minions Wizard
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap Minions
Zap Wizard
The Log
Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Minions Elite Barbarians The Log
Zap
Zap The Log

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