My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Skeleton Army
Giant Snowball
Goblin Gang Skeleton Army Witch Lumberjack
Zap
Goblin Gang Royal Giant Inferno Tower Skeleton Army Witch
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Skeleton Army Witch Lumberjack
The Log
Goblin Gang Royal Giant Skeleton Army Witch Lumberjack
Earthquake
Goblin Gang Inferno Tower Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Valkyrie Skeleton Army Witch Lumberjack
Fireball
Goblin Gang Inferno Tower Skeleton Army Witch Lumberjack
Poison
Goblin Gang Inferno Tower Skeleton Army Witch
Lightning
Valkyrie Inferno Tower Witch Lumberjack
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Skeleton Army Valkyrie Lumberjack Inferno Tower Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Skeleton Army Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Royal Giant Valkyrie Witch Lumberjack
Goblin Gang
Royal Giant Valkyrie
Royal Giant
Zap Goblin Gang Witch Lumberjack
Valkyrie
Lumberjack Zap Goblin Gang Witch
Inferno Tower
Skeleton Army
Witch
Zap Royal Giant Valkyrie Lumberjack
Lumberjack
Valkyrie Zap Royal Giant Witch

Defense Synergies 2 15

Zap
Goblin Gang Valkyrie Inferno Tower Skeleton Army Witch Lumberjack
Goblin Gang
Inferno Tower Zap Valkyrie Skeleton Army Lumberjack
Royal Giant
Valkyrie
Zap Goblin Gang Inferno Tower Witch Lumberjack
Inferno Tower
Goblin Gang Skeleton Army Zap Valkyrie Lumberjack
Skeleton Army
Inferno Tower Zap Goblin Gang Lumberjack
Witch
Zap Valkyrie Lumberjack
Lumberjack
Zap Goblin Gang Valkyrie Inferno Tower Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower
Inferno Tower Skeleton Army Lumberjack Zap Goblin Gang Valkyrie Witch
Goblin Gang Inferno Tower Skeleton Army Witch Lumberjack Valkyrie
Inferno Tower Skeleton Army Witch Lumberjack Goblin Gang Valkyrie
Valkyrie Skeleton Army Lumberjack
Goblin Gang Skeleton Army Zap Valkyrie Lumberjack
Inferno Tower Zap Goblin Gang Witch
Zap Valkyrie Inferno Tower
Inferno Tower Witch Goblin Gang Skeleton Army Lumberjack
Goblin Gang Skeleton Army Valkyrie Inferno Tower Lumberjack
Goblin Gang Valkyrie Skeleton Army Witch Zap Lumberjack
Inferno Tower Zap Goblin Gang Witch
Inferno Tower Skeleton Army Lumberjack Zap Goblin Gang Valkyrie Witch
Valkyrie Skeleton Army Zap Goblin Gang Witch Lumberjack
Inferno Tower Skeleton Army Goblin Gang Lumberjack
Inferno Tower Skeleton Army Zap Goblin Gang Lumberjack
Goblin Gang Valkyrie Inferno Tower Skeleton Army Witch Lumberjack
Zap Goblin Gang Valkyrie Skeleton Army Witch Lumberjack
Zap Valkyrie Witch Lumberjack
Inferno Tower Lumberjack
Goblin Gang Valkyrie Skeleton Army Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Lumberjack Zap Inferno Tower Witch
Zap Goblin Gang Valkyrie Lumberjack
Goblin Gang Skeleton Army Lumberjack Zap Valkyrie Inferno Tower Witch
Goblin Gang Valkyrie Skeleton Army Lumberjack Zap Inferno Tower
Inferno Tower Goblin Gang Valkyrie Skeleton Army Witch Lumberjack
Zap Goblin Gang Witch
Goblin Gang Skeleton Army Valkyrie Inferno Tower Witch Lumberjack
Inferno Tower Valkyrie Skeleton Army Lumberjack
Zap Valkyrie Inferno Tower Skeleton Army Witch
Inferno Tower Witch Goblin Gang Skeleton Army
Valkyrie Inferno Tower Witch Lumberjack
Skeleton Army Zap Valkyrie
Skeleton Army Goblin Gang Valkyrie Inferno Tower Witch Lumberjack
Valkyrie Skeleton Army Witch
Goblin Gang Inferno Tower Skeleton Army Witch Zap Valkyrie Lumberjack
Valkyrie Zap Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Zap Witch
Witch
Zap
Zap
Goblin Gang Lumberjack
Zap Valkyrie
Zap
Zap
Zap Witch
Zap
Zap Valkyrie Witch
Zap
Zap Valkyrie Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Zap
Zap
Zap Goblin Gang Skeleton Army Witch
Zap Witch
Goblin Gang Valkyrie Lumberjack
Zap
Zap
Zap Goblin Gang Witch
Zap Witch
Zap Witch

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