My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Furnace Goblin Barrel Skeleton Army
Zap
Furnace Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Furnace Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
The Log
Furnace Goblin Barrel Skeleton Army
Earthquake
Furnace Inferno Tower Goblin Barrel Skeleton Army
Arrows
Furnace Goblin Barrel Skeleton Army
Royal Delivery
Goblin Barrel Skeleton Army Electro Wizard
Fireball
Furnace Inferno Tower Goblin Barrel Skeleton Army Electro Wizard
Poison
Furnace Inferno Tower Skeleton Army Electro Wizard
Lightning
Furnace Inferno Tower Electro Wizard
Rocket
Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Barrel Skeleton Army Fireball Furnace Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Barrel Skeleton Army

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror The Log Electro Wizard
Furnace
Mirror Goblin Barrel
Inferno Tower
Mirror
Fireball Goblin Barrel The Log Furnace Skeleton Army
Goblin Barrel
Mirror Furnace Skeleton Army
Skeleton Army
Mirror Goblin Barrel
The Log
Mirror Fireball
Electro Wizard
Fireball

Defense Synergies 7 10

Fireball
Mirror The Log Inferno Tower Electro Wizard
Furnace
Mirror Skeleton Army Electro Wizard
Inferno Tower
Skeleton Army The Log Electro Wizard Fireball Mirror
Mirror
Fireball Furnace Skeleton Army Inferno Tower The Log Electro Wizard
Goblin Barrel
Skeleton Army
Inferno Tower Mirror Furnace The Log Electro Wizard
The Log
Fireball Inferno Tower Mirror Skeleton Army Electro Wizard
Electro Wizard
Inferno Tower Fireball Furnace Mirror Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army Furnace The Log Electro Wizard
Furnace Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army Furnace Electro Wizard
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Furnace Electro Wizard
Furnace Inferno Tower Electro Wizard Fireball
Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Furnace Skeleton Army
Skeleton Army Inferno Tower Electro Wizard
Skeleton Army Electro Wizard Fireball Furnace The Log
Inferno Tower Fireball Furnace Electro Wizard
Furnace Inferno Tower Skeleton Army Fireball The Log Electro Wizard
Fireball Skeleton Army Furnace The Log Electro Wizard
Inferno Tower Skeleton Army Furnace Electro Wizard
Inferno Tower Skeleton Army Fireball Furnace The Log Electro Wizard
Fireball Furnace Inferno Tower Skeleton Army Electro Wizard
Fireball Furnace Skeleton Army The Log Electro Wizard
Furnace The Log Fireball Electro Wizard
Inferno Tower Electro Wizard
Skeleton Army Fireball Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Furnace Inferno Tower Electro Wizard
Fireball Electro Wizard The Log
Skeleton Army Furnace Inferno Tower The Log Electro Wizard
Skeleton Army Fireball Inferno Tower The Log Electro Wizard
Inferno Tower Skeleton Army
Fireball Furnace Electro Wizard
Skeleton Army Fireball Furnace Inferno Tower Electro Wizard
Inferno Tower Skeleton Army
Electro Wizard Fireball Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Fireball The Log Electro Wizard
Skeleton Army Fireball Inferno Tower
Fireball Furnace Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Fireball Furnace The Log
Fireball Inferno Tower The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Furnace The Log
Fireball Furnace
Furnace The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Furnace Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Fireball Skeleton Army
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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