My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Balloon
Giant Snowball
Goblin Gang Skeleton Army Balloon
Zap
Goblin Gang Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Wizard Skeleton Army
The Log
Goblin Gang Skeleton Army
Earthquake
Goblin Gang Inferno Tower Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Valkyrie Wizard Skeleton Army Balloon
Fireball
Goblin Gang Inferno Tower Wizard Skeleton Army Balloon
Poison
Goblin Gang Inferno Tower Wizard Skeleton Army Balloon
Lightning
Valkyrie Inferno Tower Wizard Balloon
Rocket
Valkyrie Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Fireball Valkyrie Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Skeleton Army Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Balloon
Fireball
The Log
Valkyrie
Balloon Goblin Gang Wizard
Inferno Tower
Wizard
Valkyrie Balloon
Skeleton Army
Balloon
Valkyrie Goblin Gang Wizard The Log
The Log
Fireball Balloon

Defense Synergies 4 11

Goblin Gang
Inferno Tower Valkyrie Skeleton Army The Log
Fireball
The Log Valkyrie Inferno Tower
Valkyrie
Goblin Gang Fireball Inferno Tower Wizard The Log
Inferno Tower
Goblin Gang Skeleton Army The Log Fireball Valkyrie
Wizard
Valkyrie Skeleton Army The Log
Skeleton Army
Inferno Tower Goblin Gang Wizard The Log
Balloon
The Log
Fireball Inferno Tower Goblin Gang Valkyrie Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Goblin Gang Valkyrie The Log
Goblin Gang Inferno Tower Skeleton Army Valkyrie
Inferno Tower Skeleton Army Goblin Gang Valkyrie
Fireball Valkyrie Skeleton Army The Log
Goblin Gang Fireball Skeleton Army The Log Valkyrie
Inferno Tower Goblin Gang Fireball Wizard
Fireball Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Valkyrie Inferno Tower
Goblin Gang Valkyrie Skeleton Army Fireball Wizard The Log
Inferno Tower Goblin Gang Fireball Wizard
Inferno Tower Skeleton Army Goblin Gang Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Skeleton Army Goblin Gang The Log
Inferno Tower Skeleton Army Goblin Gang
Inferno Tower Skeleton Army Goblin Gang Fireball The Log
Wizard Goblin Gang Fireball Valkyrie Inferno Tower Skeleton Army
Fireball Goblin Gang Valkyrie Wizard Skeleton Army The Log
Valkyrie Wizard The Log Fireball
Inferno Tower
Goblin Gang Valkyrie Wizard Skeleton Army Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Fireball Inferno Tower
Fireball Goblin Gang Valkyrie Wizard The Log
Goblin Gang Skeleton Army Valkyrie Inferno Tower The Log
Goblin Gang Valkyrie Skeleton Army Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Valkyrie Skeleton Army
Fireball Wizard Goblin Gang
Goblin Gang Skeleton Army Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Fireball Valkyrie Inferno Tower Skeleton Army The Log
Inferno Tower Goblin Gang Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Goblin Gang Fireball Valkyrie Inferno Tower Wizard
Wizard Fireball Valkyrie Skeleton Army
Goblin Gang Inferno Tower Skeleton Army Fireball Valkyrie The Log
Valkyrie Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball
Fireball Valkyrie Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Valkyrie Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Valkyrie Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Valkyrie Wizard
The Log Fireball Wizard
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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