My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Giant Skeleton Sparky
Giant Snowball
Minion Horde Clone Lumberjack
Zap
Minion Horde Inferno Tower Clone Sparky
Barbarian Barrel
Inferno Tower Wizard Clone Giant Skeleton Lumberjack Sparky
The Log
Clone Giant Skeleton Lumberjack Sparky
Earthquake
Inferno Tower Clone
Arrows
Minion Horde Clone
Royal Delivery
Minion Horde Wizard Clone Giant Skeleton Lumberjack Sparky
Fireball
Minion Horde Inferno Tower Wizard Clone Lumberjack Sparky
Poison
Minion Horde Inferno Tower Wizard Clone Sparky
Lightning
Inferno Tower Wizard Lumberjack Sparky
Rocket
Minion Horde Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Clone Giant Skeleton Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Lumberjack Minion Horde Inferno Tower Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Clone Lumberjack Minion Horde

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Minion Horde Giant Skeleton Lumberjack
Minion Horde
Zap Clone Giant Skeleton Lumberjack Sparky
Inferno Tower
Wizard
Giant Skeleton Lumberjack Sparky
Clone
Giant Skeleton Minion Horde Lumberjack Sparky
Giant Skeleton
Clone Zap Minion Horde Wizard Lumberjack Sparky
Lumberjack
Zap Minion Horde Wizard Clone Giant Skeleton Sparky
Sparky
Zap Minion Horde Wizard Clone Giant Skeleton Lumberjack

Defense Synergies 0 11

Zap
Minion Horde Inferno Tower Giant Skeleton Lumberjack Sparky
Minion Horde
Zap Inferno Tower Sparky
Inferno Tower
Zap Minion Horde Lumberjack
Wizard
Giant Skeleton Lumberjack
Clone
Giant Skeleton
Zap Wizard Lumberjack
Lumberjack
Zap Inferno Tower Wizard Giant Skeleton
Sparky
Zap Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower Wizard Sparky
Minion Horde Inferno Tower Lumberjack Sparky Zap
Minion Horde Inferno Tower Lumberjack Sparky Giant Skeleton
Minion Horde Inferno Tower Lumberjack Sparky
Giant Skeleton Lumberjack Sparky
Zap Lumberjack
Minion Horde Inferno Tower Zap Wizard
Zap Inferno Tower Giant Skeleton Sparky
Minion Horde Inferno Tower Sparky Lumberjack
Minion Horde Inferno Tower Giant Skeleton Lumberjack Sparky
Minion Horde Zap Wizard Giant Skeleton Lumberjack
Minion Horde Inferno Tower Zap Wizard
Minion Horde Inferno Tower Lumberjack Sparky Zap Wizard Giant Skeleton
Wizard Sparky Zap Minion Horde Lumberjack
Inferno Tower Sparky Minion Horde Lumberjack
Minion Horde Inferno Tower Zap Lumberjack Sparky
Minion Horde Wizard Sparky Inferno Tower Lumberjack
Zap Minion Horde Wizard Lumberjack
Zap Wizard Giant Skeleton Lumberjack
Sparky Inferno Tower Lumberjack
Wizard Minion Horde Giant Skeleton Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower Giant Skeleton Sparky
Zap Wizard Lumberjack
Giant Skeleton Lumberjack Zap Minion Horde Inferno Tower Sparky
Giant Skeleton Lumberjack Zap Minion Horde Inferno Tower Sparky
Inferno Tower Giant Skeleton Minion Horde Lumberjack Sparky
Wizard Zap Minion Horde
Sparky Minion Horde Inferno Tower Giant Skeleton Lumberjack
Inferno Tower Giant Skeleton Minion Horde Lumberjack Sparky
Zap Minion Horde Giant Skeleton Inferno Tower Sparky
Inferno Tower Minion Horde Sparky
Minion Horde Inferno Tower Giant Skeleton Lumberjack Sparky
Zap Giant Skeleton
Giant Skeleton Minion Horde Inferno Tower Wizard Lumberjack Sparky
Wizard Minion Horde Sparky
Inferno Tower Sparky Zap Minion Horde Giant Skeleton Lumberjack
Zap Minion Horde Inferno Tower Wizard Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton Sparky
Zap
Minion Horde Giant Skeleton Sparky
Giant Skeleton Sparky
Wizard Zap Minion Horde Sparky
Wizard Zap Minion Horde
Minion Horde Wizard Sparky
Zap Wizard
Zap Wizard
Minion Horde Lumberjack Sparky
Zap Minion Horde Wizard Sparky
Zap Wizard
Sparky
Minion Horde
Zap Sparky
Zap Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Sparky
Minion Horde Sparky
Zap Wizard Sparky
Zap Wizard
Minion Horde Giant Skeleton Sparky
Wizard
Sparky
Zap Minion Horde
Zap Wizard Sparky
Minion Horde
Zap Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Wizard
Minion Horde Sparky
Zap Minion Horde Wizard Sparky
Zap Minion Horde Sparky
Minion Horde Giant Skeleton Sparky
Wizard Sparky
Zap Minion Horde
Zap Wizard
Minion Horde Wizard Lumberjack Sparky
Zap Wizard
Zap Giant Skeleton Sparky
Minion Horde Sparky
Zap Minion Horde Giant Skeleton Sparky
Zap
Zap Giant Skeleton Sparky

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