My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Miner Inferno Dragon
Giant Snowball
Goblin Barrel Miner Inferno Dragon Lumberjack
Zap
Royal Giant Inferno Tower Goblin Barrel Inferno Dragon
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Lumberjack
The Log
Royal Giant Goblin Barrel Lumberjack
Earthquake
Inferno Tower Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Wizard Goblin Barrel Miner Inferno Dragon Lumberjack
Fireball
Inferno Tower Wizard Goblin Barrel Inferno Dragon Lumberjack
Poison
Inferno Tower Wizard
Lightning
Inferno Tower Wizard Inferno Dragon Lumberjack
Rocket
Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Miner Inferno Dragon Lumberjack Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Miner Inferno Dragon

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel Miner Lumberjack
Royal Giant
Arrows Goblin Barrel Miner Wizard Lumberjack
Inferno Tower
Wizard
Royal Giant Miner Lumberjack
Goblin Barrel
Royal Giant Arrows Miner Lumberjack
Miner
Royal Giant Arrows Wizard Goblin Barrel Inferno Dragon Lumberjack
Inferno Dragon
Miner
Lumberjack
Arrows Royal Giant Wizard Goblin Barrel Miner

Defense Synergies 0 4

Arrows
Inferno Tower Lumberjack
Royal Giant
Inferno Tower
Arrows Lumberjack
Wizard
Lumberjack
Goblin Barrel
Miner
Inferno Dragon
Lumberjack
Arrows Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Inferno Tower Inferno Dragon Lumberjack
Inferno Tower Lumberjack Inferno Dragon
Inferno Tower Inferno Dragon Lumberjack
Arrows Lumberjack
Arrows Lumberjack
Inferno Tower Inferno Dragon Arrows Wizard
Arrows Inferno Tower
Inferno Tower Inferno Dragon Lumberjack
Inferno Tower Miner Lumberjack
Arrows Wizard Lumberjack
Arrows Inferno Tower Inferno Dragon Wizard
Inferno Tower Lumberjack Wizard
Wizard Arrows Lumberjack
Inferno Tower Inferno Dragon Lumberjack
Inferno Tower Inferno Dragon Lumberjack
Wizard Arrows Inferno Tower Lumberjack
Arrows Wizard Lumberjack
Arrows Wizard Inferno Dragon Lumberjack
Inferno Tower Inferno Dragon Lumberjack
Wizard Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower
Arrows Wizard Miner Inferno Dragon Lumberjack
Lumberjack Inferno Tower
Lumberjack Inferno Tower
Inferno Tower Inferno Dragon Lumberjack
Arrows Wizard
Inferno Tower Lumberjack
Inferno Tower Inferno Dragon Lumberjack
Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower Lumberjack
Arrows
Inferno Tower Wizard Lumberjack
Wizard
Inferno Tower Inferno Dragon Lumberjack
Arrows Inferno Tower Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Lumberjack
Miner Arrows Wizard
Arrows Wizard
Miner
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard Miner
Arrows Wizard
Arrows
Arrows Wizard
Inferno Dragon
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Arrows Wizard
Wizard
Arrows Wizard Miner
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Miner Wizard Lumberjack
Arrows Wizard
Arrows
Miner

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