My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Bandit
Giant Snowball
Fire Spirit Minions Barbarians Hog Rider
Zap
Fire Spirit Minions Inferno Tower Bandit
Barbarian Barrel
Fire Spirit Barbarians Inferno Tower Bandit
The Log
Fire Spirit Barbarians Hog Rider Bandit
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Hog Rider Bandit
Fireball
Minions Barbarians Hog Rider Inferno Tower Bandit
Poison
Minions Barbarians Inferno Tower
Lightning
Inferno Tower Bandit
Rocket
Barbarians Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Bandit Hog Rider Freeze Barbarians Inferno Tower Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Minions Bandit Hog Rider

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Bandit
Minions
Hog Rider Bandit
Barbarians
Hog Rider
Hog Rider
Fire Spirit Minions Freeze Lightning Barbarians Bandit
Inferno Tower
Freeze
Hog Rider
Lightning
Hog Rider
Bandit
Fire Spirit Minions Hog Rider

Defense Synergies 0 5

Fire Spirit
Inferno Tower
Minions
Inferno Tower Freeze Bandit
Barbarians
Hog Rider
Inferno Tower
Fire Spirit Minions Bandit
Freeze
Minions
Lightning
Bandit
Minions Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Inferno Tower
Barbarians Inferno Tower Minions Bandit
Barbarians Inferno Tower Fire Spirit Minions Freeze Lightning Bandit
Barbarians Inferno Tower Minions Bandit
Lightning Barbarians
Freeze Fire Spirit Minions Bandit
Minions Inferno Tower Lightning Fire Spirit Freeze
Lightning Barbarians Inferno Tower Bandit
Barbarians Inferno Tower Minions
Fire Spirit Barbarians Inferno Tower Bandit
Minions Barbarians Freeze Bandit
Minions Inferno Tower
Barbarians Inferno Tower Fire Spirit Minions Freeze Lightning Bandit
Fire Spirit Minions Barbarians Freeze
Barbarians Inferno Tower Bandit
Barbarians Inferno Tower Freeze Lightning Bandit
Barbarians Minions Inferno Tower
Fire Spirit Minions Barbarians Bandit
Freeze Fire Spirit Minions Barbarians Bandit
Barbarians Inferno Tower
Fire Spirit Minions Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower Bandit
Bandit Lightning
Barbarians Bandit Minions Inferno Tower Lightning
Lightning Barbarians Inferno Tower Bandit
Barbarians Inferno Tower Bandit
Fire Spirit Minions Freeze
Minions Barbarians Inferno Tower Lightning Bandit
Inferno Tower Barbarians
Freeze Lightning Minions Barbarians Inferno Tower Bandit
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Lightning Barbarians
Barbarians Lightning Inferno Tower Bandit
Barbarians
Barbarians Inferno Tower Minions Freeze Lightning
Minions Barbarians Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze Bandit
Bandit
Lightning Bandit
Lightning Barbarians Freeze
Fire Spirit
Fire Spirit Minions Freeze
Fire Spirit
Fire Spirit Freeze Lightning
Lightning Bandit
Lightning Fire Spirit Minions
Lightning Bandit
Lightning Fire Spirit
Lightning Fire Spirit Bandit
Lightning Minions Freeze Bandit
Lightning
Lightning Bandit
Lightning Bandit
Lightning Freeze
Minions Lightning
Lightning Fire Spirit Bandit
Lightning Fire Spirit
Lightning Minions
Lightning
Lightning
Lightning Barbarians
Freeze Fire Spirit
Lightning Bandit
Lightning Bandit
Lightning Bandit
Lightning Fire Spirit
Lightning Minions Freeze
Lightning
Lightning Bandit
Lightning Freeze
Lightning
Lightning Fire Spirit Minions Barbarians Freeze Bandit
Lightning Fire Spirit
Freeze
Lightning
Lightning
Lightning
Minions Freeze Lightning
Lightning
Lightning Freeze Bandit

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