My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Lava Hound
Giant Snowball
Barbarians Minion Horde Balloon Lava Hound
Zap
Minion Horde Inferno Tower Balloon Lava Hound
Barbarian Barrel
Barbarians Inferno Tower
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Minion Horde Lava Hound
Royal Delivery
Barbarians Minion Horde Balloon Lava Hound
Fireball
Barbarians Minion Horde Inferno Tower Balloon Lava Hound
Poison
Barbarians Minion Horde Inferno Tower Balloon Lava Hound
Lightning
Inferno Tower Balloon
Rocket
Barbarians Minion Horde Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Freeze Barbarians Minion Horde Inferno Tower Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Freeze Barbarians

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Lava Hound Freeze
Barbarians
Balloon
Minion Horde
Lava Hound Freeze
Fireball
Arrows Lava Hound Freeze
Inferno Tower
Freeze
Balloon Arrows Minion Horde Fireball
Balloon
Arrows Freeze Lava Hound Barbarians
Lava Hound
Arrows Minion Horde Fireball Balloon

Defense Synergies 0 8

Arrows
Barbarians Fireball Inferno Tower
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Inferno Tower Freeze
Fireball
Arrows Inferno Tower Freeze
Inferno Tower
Arrows Minion Horde Fireball
Freeze
Minion Horde Fireball
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower Freeze
Barbarians Minion Horde Inferno Tower
Arrows Barbarians Fireball
Arrows Fireball Freeze
Minion Horde Inferno Tower Arrows Fireball Freeze
Arrows Barbarians Fireball Inferno Tower
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Arrows Fireball Freeze
Arrows Minion Horde Inferno Tower Fireball
Barbarians Minion Horde Inferno Tower Fireball Freeze
Fireball Arrows Barbarians Minion Horde Freeze
Barbarians Inferno Tower Minion Horde
Barbarians Minion Horde Inferno Tower Fireball Freeze
Barbarians Minion Horde Arrows Fireball Inferno Tower
Arrows Fireball Barbarians Minion Horde
Arrows Freeze Barbarians Fireball
Barbarians Inferno Tower
Arrows Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower
Fireball Arrows
Barbarians Minion Horde Inferno Tower
Barbarians Minion Horde Fireball Inferno Tower
Barbarians Inferno Tower Minion Horde
Arrows Fireball Minion Horde Freeze
Barbarians Minion Horde Fireball Inferno Tower
Inferno Tower Barbarians Minion Horde
Minion Horde Freeze Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Minion Horde
Barbarians Minion Horde Inferno Tower
Arrows Barbarians Fireball
Barbarians Minion Horde Fireball Inferno Tower
Barbarians Minion Horde Fireball
Barbarians Inferno Tower Minion Horde Fireball Freeze
Arrows Barbarians Minion Horde Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Freeze
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Barbarians Fireball Freeze
Fireball Arrows Minion Horde
Arrows Fireball Minion Horde Freeze
Arrows Minion Horde
Arrows Fireball Freeze
Arrows Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Fireball Arrows
Fireball
Arrows Minion Horde Fireball Freeze
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Fireball Freeze
Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Freeze Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Minion Horde Fireball
Minion Horde Fireball Freeze
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball Freeze
Minion Horde
Arrows Fireball
Minion Horde Barbarians Fireball Freeze
Fireball Arrows
Freeze
Arrows Fireball
Fireball Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball Freeze
Fireball
Fireball Freeze

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