My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer X-Bow Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Guards Bandit
Giant Snowball
Musketeer Hog Rider Guards
Zap
Royal Giant Inferno Tower Guards X-Bow Bandit
Barbarian Barrel
Musketeer Inferno Tower Guards X-Bow Bandit
The Log
Royal Giant Musketeer Hog Rider Guards X-Bow Bandit
Earthquake
Hog Rider Inferno Tower Guards X-Bow
Arrows
Guards
Royal Delivery
Musketeer Hog Rider Guards Bandit
Fireball
Musketeer Hog Rider Inferno Tower X-Bow Bandit
Poison
Musketeer Inferno Tower Guards X-Bow
Lightning
Musketeer Inferno Tower X-Bow Bandit
Rocket
Musketeer Hog Rider Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Guards Bandit Musketeer Hog Rider Inferno Tower Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Guards Bandit Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Earthquake Musketeer Hog Rider Guards Bandit
Earthquake
Royal Giant Hog Rider
Musketeer
Hog Rider Royal Giant X-Bow Bandit
Hog Rider
Earthquake Musketeer Royal Giant Guards Bandit
Inferno Tower
Guards
Royal Giant Hog Rider X-Bow Bandit
X-Bow
Musketeer Guards Bandit
Bandit
Royal Giant Musketeer Hog Rider Guards X-Bow

Defense Synergies 2 8

Royal Giant
Earthquake
Inferno Tower X-Bow
Musketeer
Guards Inferno Tower Bandit
Hog Rider
Inferno Tower
Guards Earthquake Musketeer X-Bow Bandit
Guards
Musketeer Inferno Tower X-Bow
X-Bow
Earthquake Inferno Tower Guards Bandit
Bandit
Musketeer Inferno Tower X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Inferno Tower X-Bow
Inferno Tower Musketeer X-Bow Bandit
Inferno Tower Musketeer Bandit
Inferno Tower Musketeer Guards Bandit
Earthquake X-Bow
Earthquake Musketeer Guards X-Bow Bandit
Musketeer Inferno Tower X-Bow
Earthquake Musketeer Inferno Tower X-Bow Bandit
Inferno Tower Musketeer X-Bow
Guards Musketeer Inferno Tower Bandit
Guards Earthquake Musketeer X-Bow Bandit
Musketeer Inferno Tower
Inferno Tower Earthquake Musketeer Guards X-Bow Bandit
Earthquake Guards X-Bow
Inferno Tower X-Bow Bandit
Inferno Tower X-Bow Bandit
Musketeer Inferno Tower X-Bow
Musketeer Guards X-Bow Bandit
Earthquake Musketeer Guards Bandit
Musketeer Inferno Tower
Earthquake Musketeer Guards Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower X-Bow Bandit
Bandit Musketeer X-Bow
Guards Bandit Musketeer Inferno Tower
Guards Musketeer Inferno Tower X-Bow Bandit
Inferno Tower Musketeer Guards Bandit
Musketeer
Guards Musketeer Inferno Tower Bandit
Inferno Tower
Inferno Tower X-Bow Bandit
Inferno Tower Musketeer Guards
Musketeer Inferno Tower Guards
Guards
Inferno Tower Guards Bandit
Musketeer
Inferno Tower Guards Musketeer X-Bow
Earthquake Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Guards X-Bow Bandit
Musketeer X-Bow Bandit
Earthquake X-Bow Bandit
Earthquake Musketeer Guards
Earthquake
Musketeer
Earthquake Musketeer
Earthquake X-Bow
X-Bow Bandit
Musketeer Guards X-Bow
Earthquake Musketeer X-Bow Bandit
Musketeer
Earthquake Musketeer Bandit
Earthquake Musketeer X-Bow Bandit
Earthquake Musketeer X-Bow
Earthquake X-Bow Musketeer Bandit
Earthquake Musketeer X-Bow Bandit
Earthquake
Earthquake Musketeer X-Bow Bandit
Earthquake X-Bow
Earthquake Musketeer X-Bow
Musketeer X-Bow
Earthquake Musketeer X-Bow
Earthquake
X-Bow Earthquake Musketeer Bandit
Musketeer X-Bow Bandit
Musketeer X-Bow Bandit
Musketeer X-Bow
Musketeer Guards
Earthquake Musketeer X-Bow Bandit
Earthquake
Earthquake Musketeer Guards X-Bow Bandit
Musketeer
Musketeer
Earthquake Musketeer
Musketeer
Musketeer Guards
Musketeer
Musketeer X-Bow Bandit

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