My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Giant Skeleton
Giant Snowball
Minion Horde Balloon
Zap
Minion Horde Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Giant Skeleton
The Log
Giant Skeleton
Earthquake
Inferno Tower
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Balloon Giant Skeleton
Fireball
Minion Horde Inferno Tower Wizard Balloon
Poison
Minion Horde Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Minion Horde Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Freeze Minion Horde Inferno Tower Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Fireball Freeze Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Freeze Giant Skeleton
Fireball
Freeze
Inferno Tower
Wizard
Rage Balloon Giant Skeleton
Rage
Minion Horde Balloon Wizard Giant Skeleton
Freeze
Balloon Minion Horde Fireball
Balloon
Rage Freeze Wizard Giant Skeleton
Giant Skeleton
Minion Horde Wizard Rage Balloon

Defense Synergies 0 6

Minion Horde
Inferno Tower Freeze
Fireball
Inferno Tower Freeze
Inferno Tower
Minion Horde Fireball
Wizard
Freeze Giant Skeleton
Rage
Freeze
Minion Horde Fireball Wizard
Balloon
Giant Skeleton
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower Wizard
Minion Horde Inferno Tower
Minion Horde Inferno Tower Freeze Giant Skeleton
Minion Horde Inferno Tower
Fireball Giant Skeleton
Fireball Freeze
Minion Horde Inferno Tower Fireball Wizard Freeze
Fireball Inferno Tower Giant Skeleton
Minion Horde Inferno Tower
Minion Horde Inferno Tower Giant Skeleton
Minion Horde Fireball Wizard Freeze Giant Skeleton
Minion Horde Inferno Tower Fireball Wizard
Minion Horde Inferno Tower Fireball Wizard Freeze Giant Skeleton
Fireball Wizard Minion Horde Freeze
Inferno Tower Minion Horde
Minion Horde Inferno Tower Fireball Freeze
Minion Horde Wizard Fireball Inferno Tower
Fireball Minion Horde Wizard
Wizard Freeze Fireball Giant Skeleton
Inferno Tower
Wizard Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Giant Skeleton
Fireball Wizard
Giant Skeleton Minion Horde Inferno Tower
Giant Skeleton Minion Horde Fireball Inferno Tower
Inferno Tower Giant Skeleton Minion Horde
Fireball Wizard Minion Horde Freeze
Minion Horde Fireball Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Minion Horde
Minion Horde Freeze Giant Skeleton Fireball Inferno Tower
Inferno Tower Minion Horde
Minion Horde Inferno Tower Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Minion Horde Fireball Inferno Tower Wizard
Wizard Minion Horde Fireball
Inferno Tower Minion Horde Fireball Freeze Giant Skeleton
Minion Horde Fireball Inferno Tower Wizard Freeze Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze Giant Skeleton
Fireball
Minion Horde Fireball Giant Skeleton
Fireball Freeze Giant Skeleton
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde Freeze
Minion Horde Wizard
Fireball Wizard Freeze
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Freeze
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball Freeze
Minion Horde
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Giant Skeleton
Fireball Wizard
Minion Horde Fireball
Freeze Fireball Wizard
Minion Horde
Fireball Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Freeze
Minion Horde Giant Skeleton
Fireball Wizard
Minion Horde Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Minion Horde Wizard
Fireball Wizard
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Freeze Giant Skeleton
Fireball
Fireball Freeze Giant Skeleton

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