My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Wizard Balloon P.E.K.K.A Lumberjack
Fireball
Inferno Tower Wizard Balloon Lumberjack
Poison
Bats Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Fireball Lumberjack Inferno Tower Wizard Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Fireball Lumberjack

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon P.E.K.K.A Lumberjack
Fireball
Tornado
Inferno Tower
Wizard
Tornado Balloon P.E.K.K.A Lumberjack
Tornado
Fireball Wizard P.E.K.K.A Balloon
Balloon
Bats Lumberjack Wizard Tornado
P.E.K.K.A
Tornado Bats Wizard Lumberjack
Lumberjack
Balloon Bats Wizard P.E.K.K.A

Defense Synergies 3 9

Bats
Inferno Tower P.E.K.K.A Lumberjack
Fireball
Tornado Inferno Tower Lumberjack
Inferno Tower
Bats Fireball Tornado Lumberjack
Wizard
Tornado P.E.K.K.A Lumberjack
Tornado
Fireball Wizard P.E.K.K.A Inferno Tower
Balloon
P.E.K.K.A
Tornado Bats Wizard
Lumberjack
Bats Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Inferno Tower P.E.K.K.A Lumberjack Bats
Inferno Tower Tornado P.E.K.K.A Lumberjack Bats
Inferno Tower P.E.K.K.A Lumberjack Bats
Fireball Tornado P.E.K.K.A Lumberjack
Fireball Tornado Bats Lumberjack
Bats Inferno Tower Tornado Fireball Wizard
Fireball Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Tornado Lumberjack
Tornado Inferno Tower Lumberjack
Bats Fireball Wizard Tornado Lumberjack
Inferno Tower Bats Fireball Wizard Tornado
Inferno Tower P.E.K.K.A Lumberjack Bats Fireball Wizard
Fireball Wizard Bats Tornado P.E.K.K.A Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
Inferno Tower Tornado Fireball P.E.K.K.A Lumberjack
Wizard Bats Fireball Inferno Tower Tornado P.E.K.K.A Lumberjack
Fireball Bats Wizard Tornado Lumberjack
Wizard Tornado Bats Fireball Lumberjack
P.E.K.K.A Inferno Tower Tornado Lumberjack
Wizard Bats Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Inferno Tower P.E.K.K.A
Fireball Wizard Lumberjack
P.E.K.K.A Lumberjack Bats Inferno Tower
P.E.K.K.A Lumberjack Bats Fireball Inferno Tower Tornado
Inferno Tower P.E.K.K.A Lumberjack
Fireball Wizard Bats Tornado
P.E.K.K.A Bats Fireball Inferno Tower Lumberjack
Inferno Tower P.E.K.K.A Lumberjack
P.E.K.K.A Bats Fireball Inferno Tower Tornado
Inferno Tower P.E.K.K.A
P.E.K.K.A Bats Inferno Tower Lumberjack
P.E.K.K.A Fireball Tornado
P.E.K.K.A Fireball Inferno Tower Wizard Lumberjack
Wizard Fireball
Inferno Tower Bats Fireball Tornado P.E.K.K.A Lumberjack
Bats Fireball Inferno Tower Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado
Fireball
Fireball
Fireball Wizard
Fireball Wizard Bats Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Bats Fireball Tornado Lumberjack
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Bats
Fireball Wizard
Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Bats Fireball Wizard Tornado
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A
Fireball Wizard
Bats Fireball
Fireball Wizard Tornado
Fireball
Fireball Wizard Lumberjack
Fireball Wizard
Fireball Tornado
P.E.K.K.A
Bats Fireball Tornado
Bats Fireball Tornado
Fireball Tornado

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