My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Balloon Lumberjack
Zap
Inferno Tower Guards Balloon
Barbarian Barrel
Inferno Tower Wizard Guards Lumberjack
The Log
Guards Lumberjack
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Wizard Guards Balloon Lumberjack
Fireball
Inferno Tower Wizard Balloon Lumberjack
Poison
Inferno Tower Wizard Guards Balloon
Lightning
Inferno Tower Wizard Balloon Lumberjack
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Guards Lumberjack Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Guards Lumberjack

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Lumberjack Mega Knight
Inferno Tower
Wizard
Balloon Lumberjack Mega Knight
Guards
The Log Lumberjack
Balloon
Arrows Lumberjack Wizard The Log Mega Knight
The Log
Guards Balloon Lumberjack Mega Knight
Lumberjack
Balloon Arrows Wizard Guards The Log Mega Knight
Mega Knight
Arrows Wizard Balloon The Log Lumberjack

Defense Synergies 3 12

Arrows
Mega Knight Inferno Tower Lumberjack
Inferno Tower
Guards The Log Arrows Lumberjack Mega Knight
Wizard
Guards The Log Lumberjack Mega Knight
Guards
Inferno Tower Wizard The Log Lumberjack
Balloon
The Log
Inferno Tower Wizard Guards Lumberjack Mega Knight
Lumberjack
Arrows Inferno Tower Wizard Guards The Log
Mega Knight
Arrows Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard The Log
Inferno Tower Lumberjack The Log Mega Knight
Inferno Tower Lumberjack Mega Knight
Inferno Tower Lumberjack Guards Mega Knight
Arrows The Log Lumberjack Mega Knight
Arrows The Log Guards Lumberjack Mega Knight
Inferno Tower Arrows Wizard
Arrows Inferno Tower The Log Mega Knight
Inferno Tower Lumberjack
Guards Inferno Tower Lumberjack Mega Knight
Guards Arrows Wizard The Log Lumberjack Mega Knight
Arrows Inferno Tower Wizard
Inferno Tower Lumberjack Mega Knight Wizard Guards The Log
Wizard Mega Knight Arrows Guards The Log Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower The Log Lumberjack Mega Knight
Wizard Mega Knight Arrows Inferno Tower Lumberjack
Arrows Mega Knight Wizard Guards The Log Lumberjack
Arrows Wizard The Log Guards Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Mega Knight Arrows Guards The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Inferno Tower
Arrows Wizard The Log Lumberjack Mega Knight
Guards Lumberjack Mega Knight Inferno Tower The Log
Guards Lumberjack Mega Knight Inferno Tower The Log
Inferno Tower Guards Lumberjack Mega Knight
Arrows Wizard
Guards Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Mega Knight Inferno Tower The Log
Inferno Tower Guards
Mega Knight Inferno Tower Guards Lumberjack
Mega Knight Arrows Guards The Log
Mega Knight Inferno Tower Wizard Guards Lumberjack
Wizard Mega Knight
Inferno Tower Guards The Log Lumberjack
Arrows Mega Knight Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards The Log
Arrows The Log
Arrows The Log
Arrows Guards The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Guards Lumberjack
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Arrows Wizard The Log Mega Knight
Arrows Wizard The Log Mega Knight
The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Mega Knight
Arrows The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows The Log
Arrows Wizard
Wizard Guards
Arrows Wizard The Log Mega Knight
Arrows
Mega Knight
Arrows Wizard The Log
Guards
Arrows Wizard
Arrows The Log
Wizard Lumberjack Mega Knight
Arrows The Log Wizard
Arrows
Mega Knight
Guards The Log
The Log Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: