My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Balloon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Inferno Dragon
Giant Snowball
Archers Balloon Inferno Dragon Lumberjack
Zap
Archers Inferno Tower Balloon Inferno Dragon
Barbarian Barrel
Archers Knight Inferno Tower Lumberjack
The Log
Archers Mini P.E.K.K.A Lumberjack
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Knight Mini P.E.K.K.A Balloon Inferno Dragon Lumberjack
Fireball
Archers Inferno Tower Balloon Inferno Dragon Lumberjack
Poison
Archers Inferno Tower Balloon
Lightning
Knight Mini P.E.K.K.A Inferno Tower Balloon Inferno Dragon Lumberjack
Rocket
Inferno Tower Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Inferno Tower Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Mini P.E.K.K.A Inferno Dragon Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mini P.E.K.K.A Balloon Inferno Dragon Lumberjack
Arrows
Balloon Archers Knight Mini P.E.K.K.A Lumberjack
Knight
Archers Balloon Arrows Lumberjack
Mini P.E.K.K.A
Archers Arrows Lumberjack
Inferno Tower
Balloon
Arrows Knight Lumberjack Archers
Inferno Dragon
Archers
Lumberjack
Balloon Archers Arrows Knight Mini P.E.K.K.A

Defense Synergies 2 10

Archers
Knight Mini P.E.K.K.A Inferno Tower Lumberjack
Arrows
Knight Mini P.E.K.K.A Inferno Tower Lumberjack
Knight
Archers Inferno Tower Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Archers Arrows Knight
Inferno Tower
Knight Archers Arrows Lumberjack
Balloon
Inferno Dragon
Lumberjack
Archers Arrows Knight Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Lumberjack Knight
Mini P.E.K.K.A Inferno Tower Lumberjack Archers Knight Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Lumberjack Knight
Arrows Mini P.E.K.K.A Lumberjack
Arrows Archers Lumberjack
Inferno Tower Inferno Dragon Archers Arrows
Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Lumberjack
Knight Archers Mini P.E.K.K.A Inferno Tower Lumberjack
Archers Arrows Knight Lumberjack
Arrows Inferno Tower Inferno Dragon Archers
Mini P.E.K.K.A Inferno Tower Lumberjack Knight
Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A Inferno Tower Inferno Dragon Knight Lumberjack
Inferno Tower Mini P.E.K.K.A Inferno Dragon Lumberjack
Arrows Knight Mini P.E.K.K.A Inferno Tower Lumberjack
Arrows Archers Knight Lumberjack
Arrows Archers Knight Inferno Dragon Lumberjack
Mini P.E.K.K.A Inferno Tower Inferno Dragon Lumberjack
Archers Arrows Knight Mini P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Lumberjack Archers Inferno Tower
Archers Arrows Knight Mini P.E.K.K.A Inferno Dragon Lumberjack
Lumberjack Knight Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Lumberjack Knight Inferno Tower
Inferno Tower Knight Mini P.E.K.K.A Inferno Dragon Lumberjack
Arrows Archers
Mini P.E.K.K.A Archers Knight Inferno Tower Lumberjack
Mini P.E.K.K.A Inferno Tower Knight Inferno Dragon Lumberjack
Knight Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Inferno Tower Lumberjack
Arrows
Mini P.E.K.K.A Knight Inferno Tower Lumberjack
Archers
Inferno Tower Archers Knight Mini P.E.K.K.A Inferno Dragon Lumberjack
Arrows Archers Mini P.E.K.K.A Inferno Tower Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows
Archers Arrows
Arrows
Arrows
Mini P.E.K.K.A Lumberjack
Arrows Knight
Archers Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A
Arrows
Arrows
Arrows
Arrows
Inferno Dragon
Arrows
Arrows
Arrows
Archers Arrows
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Archers
Archers Arrows
Arrows
Knight Mini P.E.K.K.A Lumberjack
Arrows
Arrows

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