My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Miner
Zap
Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Wizard Electro Wizard
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard Baby Dragon Miner Electro Wizard
Fireball
Inferno Tower Wizard Baby Dragon Electro Wizard
Poison
Inferno Tower Wizard Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Baby Dragon Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Valkyrie Baby Dragon Electro Wizard Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Miner Valkyrie Baby Dragon

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Valkyrie Baby Dragon Mega Knight
Valkyrie
Zap Wizard Baby Dragon Electro Wizard
Inferno Tower
Wizard
Valkyrie Miner Mega Knight
Baby Dragon
Zap Valkyrie Miner Electro Wizard Mega Knight
Miner
Zap Wizard Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Baby Dragon Miner Mega Knight
Mega Knight
Zap Wizard Baby Dragon Miner Electro Wizard

Defense Synergies 3 15

Zap
Electro Wizard Mega Knight Valkyrie Inferno Tower Baby Dragon Miner
Valkyrie
Zap Inferno Tower Wizard Baby Dragon Electro Wizard
Inferno Tower
Electro Wizard Zap Valkyrie Baby Dragon Mega Knight
Wizard
Valkyrie Electro Wizard Mega Knight
Baby Dragon
Zap Valkyrie Inferno Tower Mega Knight
Miner
Zap Mega Knight
Electro Wizard
Zap Inferno Tower Valkyrie Wizard Mega Knight
Mega Knight
Zap Inferno Tower Wizard Baby Dragon Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Wizard Baby Dragon Electro Wizard
Inferno Tower Zap Valkyrie Electro Wizard Mega Knight
Inferno Tower Mega Knight Valkyrie Electro Wizard
Inferno Tower Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Zap Valkyrie Baby Dragon Electro Wizard Mega Knight
Inferno Tower Electro Wizard Zap Wizard Baby Dragon
Zap Valkyrie Inferno Tower Baby Dragon Electro Wizard Mega Knight
Inferno Tower
Valkyrie Inferno Tower Miner Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Wizard Baby Dragon Mega Knight
Inferno Tower Zap Wizard Baby Dragon Electro Wizard
Inferno Tower Mega Knight Zap Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Zap Baby Dragon Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Zap Electro Wizard Mega Knight
Wizard Mega Knight Valkyrie Inferno Tower Electro Wizard
Mega Knight Zap Valkyrie Wizard Baby Dragon Electro Wizard
Zap Valkyrie Wizard Baby Dragon Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Valkyrie Wizard Mega Knight Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Inferno Tower Electro Wizard
Electro Wizard Zap Valkyrie Wizard Baby Dragon Miner Mega Knight
Mega Knight Zap Valkyrie Inferno Tower Electro Wizard
Valkyrie Mega Knight Zap Inferno Tower Electro Wizard
Inferno Tower Valkyrie Mega Knight
Wizard Zap Baby Dragon Electro Wizard
Valkyrie Inferno Tower Electro Wizard
Inferno Tower Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Valkyrie Inferno Tower Baby Dragon
Inferno Tower
Mega Knight Valkyrie Inferno Tower
Mega Knight Zap Valkyrie Electro Wizard
Mega Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Baby Dragon Mega Knight
Inferno Tower Electro Wizard Zap Valkyrie Baby Dragon
Valkyrie Mega Knight Zap Inferno Tower Wizard Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon Miner Electro Wizard
Baby Dragon Miner
Valkyrie
Wizard Zap Valkyrie Baby Dragon Mega Knight
Wizard Zap Baby Dragon
Wizard Baby Dragon
Zap Wizard Baby Dragon
Miner Zap Wizard
Electro Wizard
Miner Zap Valkyrie Wizard Electro Wizard
Zap Wizard Baby Dragon
Baby Dragon Miner
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Electro Wizard Mega Knight
Zap Valkyrie Wizard Baby Dragon Miner Mega Knight
Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Valkyrie Wizard Baby Dragon Mega Knight
Miner Zap Wizard Baby Dragon Electro Wizard
Zap Wizard Baby Dragon Miner Mega Knight
Miner Zap Baby Dragon
Zap Wizard Baby Dragon Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Miner Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard
Zap Wizard Baby Dragon Electro Wizard
Miner Valkyrie Wizard Baby Dragon Electro Wizard Mega Knight
Zap Wizard Baby Dragon
Zap
Mega Knight
Zap Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Miner Electro Wizard Mega Knight

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