My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Ice Wizard Electro Wizard Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Night Witch Sparky
Giant Snowball
Bats Miner Night Witch
Zap
Bats Night Witch Sparky
Barbarian Barrel
Ice Spirit Ice Wizard Electro Wizard Night Witch Sparky
The Log
Ice Spirit Sparky
Earthquake
Arrows
Ice Spirit Bats Night Witch
Royal Delivery
Ice Spirit Bats Miner Ice Wizard Electro Wizard Night Witch Sparky
Fireball
Ice Wizard Electro Wizard Night Witch Sparky
Poison
Bats Ice Wizard Electro Wizard Night Witch Sparky
Lightning
Ice Wizard Electro Wizard Night Witch Sparky
Rocket
Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rage Miner Ice Wizard Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Rage Miner Ice Wizard Electro Wizard Night Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Rage Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Bats Miner Night Witch
Bats
Miner Ice Spirit Rage Sparky
Rage
Sparky Bats Electro Wizard Night Witch
Miner
Bats Ice Spirit Electro Wizard Sparky
Ice Wizard
Electro Wizard
Rage Miner Sparky
Night Witch
Ice Spirit Rage
Sparky
Ice Spirit Rage Bats Miner Electro Wizard

Defense Synergies 1 10

Ice Spirit
Sparky Bats Miner Ice Wizard Electro Wizard Night Witch
Bats
Ice Spirit Ice Wizard Electro Wizard Sparky
Rage
Miner
Ice Spirit
Ice Wizard
Ice Spirit Bats Night Witch
Electro Wizard
Ice Spirit Bats Night Witch
Night Witch
Ice Spirit Ice Wizard Electro Wizard
Sparky
Ice Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Sparky
Sparky Ice Spirit Bats Ice Wizard Electro Wizard Night Witch
Sparky Bats Ice Wizard Electro Wizard Night Witch
Night Witch Sparky Bats Ice Wizard Electro Wizard
Sparky
Bats Ice Wizard Electro Wizard Night Witch
Bats Electro Wizard Ice Spirit Ice Wizard Night Witch
Electro Wizard Sparky
Sparky Ice Wizard Night Witch
Ice Spirit Miner Ice Wizard Electro Wizard Night Witch Sparky
Bats Ice Wizard Electro Wizard Night Witch
Bats Ice Wizard Electro Wizard Night Witch
Night Witch Sparky Ice Spirit Bats Ice Wizard Electro Wizard
Sparky Ice Spirit Bats Electro Wizard Night Witch
Sparky Electro Wizard
Ice Spirit Electro Wizard Sparky
Sparky Bats Electro Wizard Night Witch
Ice Spirit Bats Ice Wizard Electro Wizard Night Witch
Ice Spirit Bats Ice Wizard Electro Wizard
Sparky Electro Wizard
Bats Electro Wizard Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard Sparky
Electro Wizard Miner
Ice Spirit Bats Electro Wizard Sparky
Bats Electro Wizard Night Witch Sparky
Night Witch Sparky
Ice Spirit Bats Ice Wizard Electro Wizard
Sparky Bats Ice Wizard Electro Wizard Night Witch
Sparky
Electro Wizard Ice Spirit Bats Sparky
Sparky
Bats Sparky
Electro Wizard
Night Witch Sparky
Sparky
Electro Wizard Sparky Ice Spirit Bats Night Witch
Bats Ice Wizard Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Miner Ice Wizard Electro Wizard
Miner Sparky
Sparky
Sparky
Ice Spirit Bats Ice Wizard
Sparky
Ice Spirit Ice Wizard
Miner
Bats Electro Wizard Night Witch Sparky
Miner Electro Wizard Sparky
Miner Sparky
Sparky
Sparky
Sparky
Sparky
Bats Night Witch Sparky
Electro Wizard Sparky
Miner
Night Witch Sparky
Sparky
Ice Spirit Ice Wizard Sparky
Miner Ice Wizard Electro Wizard Sparky
Miner Sparky
Miner Sparky
Bats Ice Wizard Electro Wizard Night Witch Sparky
Electro Wizard Ice Spirit Bats
Night Witch Sparky
Miner Night Witch Sparky
Ice Spirit Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Ice Spirit Bats Night Witch
Ice Wizard Electro Wizard
Miner Electro Wizard Sparky
Sparky
Sparky
Ice Spirit Bats Electro Wizard Sparky
Bats Electro Wizard
Miner Electro Wizard Sparky

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