My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Dark Prince Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Dark Prince Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elite Barbarians Dark Prince Graveyard
Giant Snowball
Skeleton Barrel Graveyard
Zap
Skeleton Barrel Dark Prince Graveyard
Barbarian Barrel
Skeleton Barrel Elite Barbarians Dark Prince Ice Wizard Electro Wizard Graveyard
The Log
Skeleton Barrel Elite Barbarians Dark Prince Graveyard
Earthquake
Graveyard
Arrows
Skeleton Barrel Graveyard
Royal Delivery
Skeleton Barrel Elite Barbarians Dark Prince Ice Wizard Electro Wizard Graveyard
Fireball
Skeleton Barrel Elite Barbarians Ice Wizard Electro Wizard
Poison
Skeleton Barrel Ice Wizard Electro Wizard Graveyard
Lightning
Elite Barbarians Dark Prince Ice Wizard Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Barrel Ice Wizard Dark Prince Electro Wizard Graveyard Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Barrel Ice Wizard Dark Prince

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Electro Wizard Graveyard Skeleton Barrel Dark Prince Ice Wizard
Skeleton Barrel
Graveyard Zap Dark Prince Lightning
Elite Barbarians
Zap Graveyard
Dark Prince
Zap Skeleton Barrel Lightning Ice Wizard Electro Wizard Graveyard
Lightning
Skeleton Barrel Dark Prince
Ice Wizard
Zap Dark Prince Graveyard
Electro Wizard
Zap Graveyard Dark Prince
Graveyard
Zap Skeleton Barrel Electro Wizard Elite Barbarians Dark Prince Ice Wizard

Defense Synergies 2 6

Zap
Electro Wizard Skeleton Barrel Elite Barbarians Dark Prince Ice Wizard
Skeleton Barrel
Zap
Elite Barbarians
Dark Prince Zap
Dark Prince
Elite Barbarians Zap Ice Wizard Electro Wizard
Lightning
Ice Wizard
Zap Dark Prince
Electro Wizard
Zap Dark Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Skeleton Barrel Electro Wizard
Elite Barbarians Zap Dark Prince Ice Wizard Electro Wizard
Elite Barbarians Dark Prince Lightning Ice Wizard Electro Wizard
Elite Barbarians Dark Prince Ice Wizard Electro Wizard
Lightning Elite Barbarians Dark Prince
Zap Dark Prince Ice Wizard Electro Wizard
Lightning Electro Wizard Zap Ice Wizard
Lightning Zap Skeleton Barrel Electro Wizard
Elite Barbarians Ice Wizard
Elite Barbarians Dark Prince Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Zap Dark Prince
Zap Ice Wizard Electro Wizard
Zap Elite Barbarians Dark Prince Lightning Ice Wizard Electro Wizard
Zap Dark Prince Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Lightning Electro Wizard
Elite Barbarians Dark Prince Electro Wizard
Zap Elite Barbarians Dark Prince Ice Wizard Electro Wizard
Zap Dark Prince Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Dark Prince Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Dark Prince Electro Wizard
Electro Wizard Zap Skeleton Barrel Elite Barbarians Lightning
Zap Elite Barbarians Dark Prince Lightning Electro Wizard
Dark Prince Lightning Zap Elite Barbarians Electro Wizard
Elite Barbarians Dark Prince
Zap Skeleton Barrel Ice Wizard Electro Wizard
Dark Prince Elite Barbarians Lightning Ice Wizard Electro Wizard
Elite Barbarians Dark Prince
Zap Lightning Electro Wizard Elite Barbarians Dark Prince
Elite Barbarians Dark Prince
Lightning Zap Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Dark Prince Lightning
Elite Barbarians Electro Wizard Zap Dark Prince Lightning
Zap Elite Barbarians Dark Prince Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Lightning
Zap Skeleton Barrel Ice Wizard Electro Wizard
Lightning Skeleton Barrel
Lightning Skeleton Barrel Dark Prince
Zap Dark Prince
Zap Skeleton Barrel Ice Wizard
Zap Skeleton Barrel Lightning Ice Wizard
Zap Skeleton Barrel Lightning
Lightning Elite Barbarians Electro Wizard
Lightning Zap Skeleton Barrel Dark Prince Electro Wizard
Lightning Zap
Lightning Skeleton Barrel Elite Barbarians
Lightning Skeleton Barrel
Lightning Zap Skeleton Barrel Elite Barbarians
Lightning Zap Skeleton Barrel
Lightning Skeleton Barrel
Lightning
Lightning
Lightning Zap Skeleton Barrel Dark Prince Electro Wizard
Lightning Zap Skeleton Barrel
Lightning
Lightning
Lightning
Lightning Zap Skeleton Barrel
Zap Dark Prince Ice Wizard
Zap Skeleton Barrel Lightning Ice Wizard Electro Wizard
Lightning Zap Skeleton Barrel
Lightning Zap Skeleton Barrel
Elite Barbarians Lightning Zap Ice Wizard Electro Wizard
Zap Lightning Electro Wizard Skeleton Barrel
Lightning Elite Barbarians
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Skeleton Barrel Lightning Electro Wizard Dark Prince
Lightning Zap Ice Wizard Electro Wizard
Lightning Dark Prince Electro Wizard
Zap Skeleton Barrel Lightning
Lightning Zap
Elite Barbarians Dark Prince
Zap Elite Barbarians Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Skeleton Barrel Dark Prince Electro Wizard

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