My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Barbarians Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Barbarians Executioner Ice Wizard
The Log
Barbarians Royal Giant
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Executioner Ice Wizard Inferno Dragon
Fireball
Barbarians Executioner Ice Wizard Inferno Dragon
Poison
Barbarians Executioner Ice Wizard
Lightning
Executioner Ice Wizard Inferno Dragon
Rocket
Barbarians Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Ice Wizard Inferno Dragon Barbarians Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Tornado Ice Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Royal Giant Executioner The Log Ice Wizard
Barbarians
Royal Giant
Ice Wizard Zap Tornado Executioner The Log
Tornado
Zap Executioner Royal Giant The Log Ice Wizard
Executioner
Tornado Zap Royal Giant The Log
The Log
Zap Royal Giant Tornado Executioner
Ice Wizard
Royal Giant Zap Tornado
Inferno Dragon

Defense Synergies 2 12

Zap
Barbarians Tornado Executioner The Log Ice Wizard Inferno Dragon
Barbarians
Zap
Royal Giant
Tornado
Executioner Ice Wizard Zap The Log Inferno Dragon
Executioner
Tornado Zap The Log
The Log
Zap Tornado Executioner Ice Wizard Inferno Dragon
Ice Wizard
Tornado Zap The Log Inferno Dragon
Inferno Dragon
Zap Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Barbarians Inferno Dragon Zap Executioner The Log Ice Wizard
Barbarians Tornado Executioner Ice Wizard Inferno Dragon
Barbarians Inferno Dragon Ice Wizard
Barbarians Tornado The Log
Tornado The Log Zap Executioner Ice Wizard
Tornado Inferno Dragon Zap Executioner Ice Wizard
Zap Barbarians The Log
Barbarians Inferno Dragon Tornado Ice Wizard
Tornado Barbarians Ice Wizard
Barbarians Executioner Ice Wizard Zap Tornado The Log
Executioner Inferno Dragon Zap Tornado Ice Wizard
Barbarians Zap The Log Ice Wizard
Executioner Zap Barbarians Tornado The Log
Barbarians Inferno Dragon
Barbarians Tornado Zap The Log Inferno Dragon
Barbarians Tornado Executioner
Zap Barbarians Tornado Executioner The Log Ice Wizard
Zap Tornado Executioner The Log Barbarians Ice Wizard Inferno Dragon
Barbarians Tornado Inferno Dragon
Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Executioner The Log Inferno Dragon
Barbarians Zap The Log
Zap Barbarians Tornado The Log
Barbarians Executioner Inferno Dragon
Executioner Zap Tornado Ice Wizard
Barbarians Ice Wizard
Barbarians Inferno Dragon
Zap Barbarians Tornado The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Zap Barbarians Tornado The Log
Barbarians Executioner
Barbarians Executioner
Barbarians Zap Tornado Executioner The Log Inferno Dragon
Executioner Zap Barbarians The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log Ice Wizard
The Log
Barbarians The Log
Executioner Zap The Log
Executioner Zap Tornado Ice Wizard
Tornado Executioner The Log
The Log Zap Tornado Executioner Ice Wizard
The Log Zap Tornado
Tornado
Zap Tornado The Log
Zap Tornado Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Executioner The Log
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap Barbarians The Log
Zap Tornado The Log Executioner Ice Wizard
Inferno Dragon
The Log Zap Tornado Executioner Ice Wizard
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Executioner Ice Wizard
Zap
Zap The Log
Zap
The Log
Zap Barbarians
Zap Tornado Executioner Ice Wizard
The Log
Executioner
The Log Zap Executioner
Zap Tornado
Executioner
Zap Tornado The Log
Zap Tornado Executioner
Zap Tornado Executioner The Log

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