My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Valkyrie Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Mega Minion
Zap
Archers Mortar Royal Giant
Barbarian Barrel
Archers Mortar Valkyrie Ice Wizard
The Log
Archers Royal Giant
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Mega Minion Valkyrie Ice Wizard
Fireball
Archers Mortar Mega Minion Ice Wizard
Poison
Archers Mortar Mega Minion Ice Wizard
Lightning
Mortar Mega Minion Valkyrie Ice Wizard
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Valkyrie Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Archers Mega Minion Ice Wizard Mortar Valkyrie Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Archers Mega Minion

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Archers Mortar Royal Giant Valkyrie Barbarian Barrel Ice Wizard
Archers
Valkyrie Zap Mortar Royal Giant Barbarian Barrel
Mortar
Royal Giant Zap Archers Mega Minion Barbarian Barrel
Royal Giant
Mortar Barbarian Barrel Ice Wizard Zap Archers Mega Minion
Mega Minion
Zap Mortar Royal Giant Valkyrie
Valkyrie
Archers Zap Mega Minion
Barbarian Barrel
Royal Giant Zap Archers Mortar Ice Wizard
Ice Wizard
Royal Giant Zap Barbarian Barrel

Defense Synergies 3 17

Zap
Mega Minion Archers Mortar Valkyrie Barbarian Barrel Ice Wizard
Archers
Valkyrie Barbarian Barrel Zap Mortar Mega Minion Ice Wizard
Mortar
Zap Archers Mega Minion Valkyrie Barbarian Barrel Ice Wizard
Royal Giant
Mega Minion
Zap Archers Mortar Valkyrie Barbarian Barrel Ice Wizard
Valkyrie
Archers Zap Mortar Mega Minion Ice Wizard
Barbarian Barrel
Archers Zap Mortar Mega Minion Ice Wizard
Ice Wizard
Zap Archers Mortar Mega Minion Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Mega Minion Valkyrie Barbarian Barrel
Zap Mortar Mega Minion Valkyrie Ice Wizard
Mortar Archers Mega Minion Valkyrie Ice Wizard
Mortar Mega Minion Valkyrie Ice Wizard
Valkyrie Barbarian Barrel
Barbarian Barrel Zap Archers Mega Minion Valkyrie Ice Wizard
Mega Minion Zap Archers Mortar Ice Wizard
Zap Valkyrie Barbarian Barrel
Mortar Ice Wizard
Archers Valkyrie Barbarian Barrel Ice Wizard
Archers Valkyrie Ice Wizard Zap Mega Minion Barbarian Barrel
Mega Minion Zap Archers Ice Wizard
Mortar Zap Valkyrie Ice Wizard
Valkyrie Zap Mortar Mega Minion Barbarian Barrel
Mortar
Zap Mortar
Mortar Valkyrie
Mortar Zap Archers Mega Minion Valkyrie Barbarian Barrel Ice Wizard
Zap Mortar Valkyrie Barbarian Barrel Archers Mega Minion Ice Wizard
Mortar
Valkyrie Archers Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Barbarian Barrel
Zap Archers Mortar Mega Minion Valkyrie Barbarian Barrel
Zap Valkyrie
Valkyrie Zap Barbarian Barrel
Valkyrie
Zap Archers Ice Wizard
Archers Mega Minion Valkyrie Ice Wizard
Valkyrie
Zap Mortar Mega Minion Valkyrie Barbarian Barrel
Mega Minion
Mega Minion Valkyrie
Zap Valkyrie
Valkyrie
Archers Valkyrie
Zap Archers Mortar Mega Minion Valkyrie Barbarian Barrel
Valkyrie Zap Archers Mega Minion Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Barbarian Barrel
Mortar Zap Barbarian Barrel Ice Wizard
Barbarian Barrel
Valkyrie Barbarian Barrel
Zap Mortar Valkyrie Barbarian Barrel
Zap Mega Minion Ice Wizard
Archers Mortar
Zap Barbarian Barrel Ice Wizard
Zap Mortar
Zap Mortar Valkyrie Barbarian Barrel
Zap Archers
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Zap Mortar Barbarian Barrel
Zap Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Zap Archers Mortar Mega Minion Barbarian Barrel
Zap Mortar Valkyrie Barbarian Barrel
Zap Mortar Barbarian Barrel
Zap Mortar Valkyrie Barbarian Barrel Ice Wizard
Mega Minion
Mortar Zap Barbarian Barrel Ice Wizard
Zap Mortar
Zap Mortar Barbarian Barrel
Zap Archers Ice Wizard
Zap Mega Minion
Mega Minion
Zap Mortar
Zap
Zap Archers Barbarian Barrel
Zap Archers Mega Minion Ice Wizard
Barbarian Barrel
Mega Minion Valkyrie
Zap Mortar
Zap
Mega Minion
Zap
Zap
Zap Mortar Barbarian Barrel

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: