My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Musketeer Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Heal Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Fire Spirit Knight Heal Spirit Musketeer Inferno Tower Ice Wizard
The Log
Fire Spirit Heal Spirit Musketeer
Earthquake
Inferno Tower
Arrows
Fire Spirit Heal Spirit
Royal Delivery
Fire Spirit Knight Heal Spirit Musketeer Ice Wizard
Fireball
Musketeer Inferno Tower Ice Wizard
Poison
Musketeer Inferno Tower Ice Wizard
Lightning
Knight Musketeer Inferno Tower Ice Wizard
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Heal Spirit Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Zap Knight Ice Wizard Musketeer Giant Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Heal Spirit Zap Knight

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Giant
Zap
Giant Fire Spirit Knight Heal Spirit Musketeer Ice Wizard
Knight
Musketeer Fire Spirit Zap Heal Spirit Ice Wizard
Heal Spirit
Zap Knight Musketeer Giant
Musketeer
Knight Giant Zap Heal Spirit
Giant
Zap Musketeer Fire Spirit Heal Spirit Ice Wizard
Inferno Tower
Ice Wizard
Zap Knight Giant

Defense Synergies 4 8

Fire Spirit
Knight Zap Inferno Tower
Zap
Fire Spirit Knight Musketeer Inferno Tower Ice Wizard
Knight
Fire Spirit Musketeer Inferno Tower Ice Wizard Zap
Heal Spirit
Musketeer
Knight Zap Inferno Tower
Giant
Inferno Tower
Knight Fire Spirit Zap Musketeer Ice Wizard
Ice Wizard
Knight Zap Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Inferno Tower
Inferno Tower Zap Knight Musketeer Ice Wizard
Inferno Tower Fire Spirit Knight Musketeer Ice Wizard
Inferno Tower Knight Musketeer Ice Wizard
Fire Spirit Zap Musketeer Ice Wizard
Musketeer Inferno Tower Fire Spirit Zap Ice Wizard
Zap Musketeer Inferno Tower
Inferno Tower Musketeer Ice Wizard
Knight Fire Spirit Musketeer Inferno Tower Ice Wizard
Ice Wizard Zap Knight Musketeer
Musketeer Inferno Tower Zap Ice Wizard
Inferno Tower Fire Spirit Zap Knight Musketeer Ice Wizard
Fire Spirit Zap
Inferno Tower Knight
Inferno Tower Zap
Knight Musketeer Inferno Tower
Fire Spirit Zap Knight Musketeer Ice Wizard
Zap Fire Spirit Knight Musketeer Ice Wizard
Musketeer Inferno Tower
Fire Spirit Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Inferno Tower
Zap Knight Musketeer
Zap Knight Musketeer Inferno Tower
Zap Knight Musketeer Inferno Tower
Inferno Tower Knight Musketeer
Fire Spirit Zap Musketeer Ice Wizard
Knight Musketeer Inferno Tower Ice Wizard
Inferno Tower Knight
Zap Knight Inferno Tower
Inferno Tower Musketeer
Knight Musketeer Inferno Tower
Zap
Knight Inferno Tower
Musketeer
Inferno Tower Zap Knight Musketeer
Zap Musketeer Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Zap Musketeer Ice Wizard
Knight Musketeer
Fire Spirit Zap
Fire Spirit Zap Musketeer Ice Wizard
Fire Spirit Musketeer
Fire Spirit Zap Ice Wizard
Zap
Fire Spirit Musketeer
Zap Knight Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Fire Spirit Zap Musketeer
Fire Spirit Zap
Musketeer
Musketeer
Zap Musketeer
Zap Fire Spirit Ice Wizard
Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer
Fire Spirit Zap Musketeer Ice Wizard
Zap Musketeer
Zap Musketeer
Zap
Zap Fire Spirit Musketeer
Fire Spirit Zap Musketeer Ice Wizard
Knight Musketeer
Zap Musketeer
Zap
Musketeer
Zap Musketeer
Zap Musketeer
Zap Musketeer

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