My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Inferno Tower
Barbarian Barrel
Knight Goblin Gang Inferno Tower Wizard Ice Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Hog Rider Wizard Ice Wizard
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard Ice Wizard
Poison
Goblin Gang Inferno Tower Wizard Ice Wizard
Lightning
Knight Inferno Tower Wizard Ice Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Ice Wizard Hog Rider Freeze Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Ice Wizard

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Freeze Ice Wizard
Knight
Goblin Gang Hog Rider Zap Wizard Ice Wizard
Goblin Gang
Knight Hog Rider
Hog Rider
Zap Knight Goblin Gang Freeze Wizard
Inferno Tower
Wizard
Knight Hog Rider
Freeze
Hog Rider Zap
Ice Wizard
Zap Knight

Defense Synergies 4 9

Zap
Knight Goblin Gang Inferno Tower Ice Wizard
Knight
Goblin Gang Inferno Tower Ice Wizard Zap Wizard
Goblin Gang
Knight Inferno Tower Zap Ice Wizard
Hog Rider
Inferno Tower
Knight Goblin Gang Zap Ice Wizard
Wizard
Knight Freeze Ice Wizard
Freeze
Wizard
Ice Wizard
Knight Zap Goblin Gang Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Wizard
Inferno Tower Zap Knight Goblin Gang Ice Wizard
Goblin Gang Inferno Tower Knight Freeze Ice Wizard
Inferno Tower Knight Goblin Gang Ice Wizard
Goblin Gang Freeze Zap Ice Wizard
Inferno Tower Zap Goblin Gang Wizard Freeze Ice Wizard
Zap Inferno Tower
Inferno Tower Goblin Gang Ice Wizard
Knight Goblin Gang Inferno Tower Ice Wizard
Goblin Gang Ice Wizard Zap Knight Wizard Freeze
Inferno Tower Zap Goblin Gang Wizard Ice Wizard
Inferno Tower Zap Knight Goblin Gang Wizard Freeze Ice Wizard
Wizard Zap Goblin Gang Freeze
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang Freeze
Wizard Knight Goblin Gang Inferno Tower
Zap Knight Goblin Gang Wizard Ice Wizard
Zap Wizard Freeze Knight Ice Wizard
Inferno Tower
Goblin Gang Wizard Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Inferno Tower
Zap Knight Goblin Gang Wizard
Goblin Gang Zap Knight Inferno Tower
Goblin Gang Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang
Wizard Zap Goblin Gang Freeze Ice Wizard
Goblin Gang Knight Inferno Tower Ice Wizard
Inferno Tower Knight
Zap Freeze Knight Inferno Tower
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap
Knight Goblin Gang Inferno Tower Wizard
Wizard
Goblin Gang Inferno Tower Zap Knight Freeze
Zap Inferno Tower Wizard Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Zap Ice Wizard
Knight Freeze
Wizard Zap
Wizard Zap Freeze Ice Wizard
Wizard
Zap Wizard Freeze Ice Wizard
Zap Wizard
Goblin Gang
Zap Knight Wizard
Zap Wizard
Knight
Freeze
Zap
Zap Wizard
Wizard
Freeze
Zap Wizard
Zap Wizard
Wizard
Zap
Zap Freeze Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard
Zap Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Goblin Gang Freeze
Zap Wizard Ice Wizard
Freeze
Knight Goblin Gang Wizard
Zap Wizard
Zap
Zap Goblin Gang Freeze
Zap
Zap Freeze

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