My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Wizard Prince Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Inferno Tower Prince
Barbarian Barrel
Knight Valkyrie Battle Ram Inferno Tower Wizard Ice Wizard
The Log
Battle Ram Prince
Earthquake
Inferno Tower
Arrows
Royal Delivery
Knight Valkyrie Battle Ram Wizard Prince Ice Wizard
Fireball
Battle Ram Inferno Tower Wizard Ice Wizard
Poison
Inferno Tower Wizard Ice Wizard
Lightning
Knight Valkyrie Battle Ram Inferno Tower Wizard Prince Ice Wizard
Rocket
Valkyrie Inferno Tower Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram Inferno Tower Rage Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Ice Wizard Valkyrie Battle Ram Inferno Tower Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Ice Wizard Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Wizard Prince Ice Wizard
Valkyrie
Prince Battle Ram Wizard
Battle Ram
Knight Valkyrie
Inferno Tower
Wizard
Knight Valkyrie Rage Prince
Rage
Wizard Prince
Prince
Valkyrie Knight Wizard Rage Ice Wizard
Ice Wizard
Knight Prince

Defense Synergies 2 10

Knight
Inferno Tower Ice Wizard Wizard
Valkyrie
Inferno Tower Wizard Prince Ice Wizard
Battle Ram
Inferno Tower
Knight Valkyrie Prince Ice Wizard
Wizard
Knight Valkyrie Prince Ice Wizard
Rage
Prince
Valkyrie Inferno Tower Wizard Ice Wizard
Ice Wizard
Knight Valkyrie Inferno Tower Wizard Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Wizard
Inferno Tower Knight Valkyrie Prince Ice Wizard
Inferno Tower Prince Knight Valkyrie Ice Wizard
Inferno Tower Prince Knight Valkyrie Ice Wizard
Valkyrie Prince
Valkyrie Ice Wizard
Inferno Tower Wizard Ice Wizard
Valkyrie Inferno Tower
Inferno Tower Prince Ice Wizard
Knight Valkyrie Inferno Tower Prince Ice Wizard
Valkyrie Ice Wizard Knight Wizard
Inferno Tower Wizard Ice Wizard
Inferno Tower Prince Knight Valkyrie Wizard Ice Wizard
Valkyrie Wizard Prince
Inferno Tower Knight Prince
Inferno Tower Prince
Wizard Knight Valkyrie Inferno Tower Prince
Knight Valkyrie Wizard Prince Ice Wizard
Valkyrie Wizard Knight Ice Wizard
Inferno Tower Prince
Valkyrie Wizard Knight Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Inferno Tower Prince
Knight Valkyrie Wizard Prince
Knight Valkyrie Inferno Tower Prince
Valkyrie Prince Knight Inferno Tower
Inferno Tower Knight Valkyrie Prince
Wizard Ice Wizard
Prince Knight Valkyrie Inferno Tower Ice Wizard
Inferno Tower Knight Valkyrie Prince
Knight Valkyrie Inferno Tower Prince
Inferno Tower
Knight Valkyrie Inferno Tower Prince
Valkyrie Prince
Prince Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Inferno Tower Knight Valkyrie Prince
Valkyrie Inferno Tower Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Ice Wizard
Knight Valkyrie Prince
Wizard Valkyrie
Wizard Ice Wizard
Wizard
Wizard Ice Wizard
Wizard
Prince
Knight Valkyrie Wizard Prince
Wizard
Knight
Prince
Wizard
Wizard
Wizard Prince
Valkyrie Wizard
Prince
Wizard
Prince
Valkyrie Wizard Ice Wizard
Wizard Ice Wizard
Wizard Prince
Wizard Ice Wizard
Wizard
Wizard
Prince
Wizard
Prince
Wizard Ice Wizard
Knight Valkyrie Wizard Prince
Wizard
Prince
Prince

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