My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Elixir Collector P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Barbarians Hog Rider
Zap
Goblins
Barbarian Barrel
Goblins Barbarians Wizard Ice Wizard
The Log
Goblins Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Elixir Collector
Arrows
Goblins
Royal Delivery
Goblins Barbarians Hog Rider Wizard P.E.K.K.A Ice Wizard
Fireball
Barbarians Hog Rider Wizard Elixir Collector Ice Wizard
Poison
Barbarians Wizard Elixir Collector Ice Wizard
Lightning
Wizard Elixir Collector Ice Wizard
Rocket
Barbarians Hog Rider Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Ice Wizard Hog Rider Barbarians Wizard Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Ice Wizard Hog Rider

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Arrows
Hog Rider P.E.K.K.A
Barbarians
Hog Rider
Hog Rider
Goblins Arrows Barbarians Wizard
Wizard
Hog Rider P.E.K.K.A
Elixir Collector
P.E.K.K.A
Arrows Wizard Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 0 8

Goblins
Wizard Ice Wizard
Arrows
Barbarians P.E.K.K.A Ice Wizard
Barbarians
Arrows
Hog Rider
Wizard
Goblins P.E.K.K.A Ice Wizard
Elixir Collector
P.E.K.K.A
Arrows Wizard Ice Wizard
Ice Wizard
Goblins Arrows Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians P.E.K.K.A Goblins Ice Wizard
Barbarians P.E.K.K.A Goblins Ice Wizard
Barbarians P.E.K.K.A Goblins Ice Wizard
Arrows Barbarians P.E.K.K.A
Arrows Goblins Ice Wizard
Arrows Wizard Ice Wizard
Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A Goblins Ice Wizard
Goblins Barbarians Ice Wizard
Goblins Barbarians Ice Wizard Arrows Wizard
Arrows Wizard Ice Wizard
Barbarians P.E.K.K.A Wizard Ice Wizard
Wizard Goblins Arrows Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Wizard Goblins Arrows P.E.K.K.A
Arrows Goblins Barbarians Wizard Ice Wizard
Arrows Wizard Barbarians Ice Wizard
Barbarians P.E.K.K.A
Wizard Goblins Arrows Barbarians P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins P.E.K.K.A
Arrows Wizard
Barbarians P.E.K.K.A Goblins
P.E.K.K.A Barbarians
Barbarians P.E.K.K.A
Arrows Wizard Ice Wizard
P.E.K.K.A Goblins Barbarians Ice Wizard
P.E.K.K.A Barbarians
P.E.K.K.A Goblins Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Barbarians
P.E.K.K.A Arrows Barbarians
Barbarians P.E.K.K.A Wizard
Wizard Barbarians
Barbarians Goblins P.E.K.K.A
Arrows Barbarians Wizard P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard
Arrows
Arrows Barbarians
Wizard Arrows
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Goblins
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Wizard Ice Wizard
Arrows Wizard Ice Wizard
Arrows Wizard
Arrows
Arrows Wizard Ice Wizard
Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Barbarians
Arrows Wizard Ice Wizard
Arrows
Wizard
Arrows Wizard
Arrows
P.E.K.K.A

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