My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Baby Dragon Ram Rider
Zap
Skeleton Army Ram Rider
Barbarian Barrel
Valkyrie Wizard Skeleton Army Ice Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Wizard Skeleton Army Baby Dragon Ice Wizard Ram Rider
Fireball
Wizard Skeleton Army Baby Dragon Ice Wizard Ram Rider
Poison
Wizard Skeleton Army Ice Wizard
Lightning
Valkyrie Wizard Baby Dragon Ice Wizard Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Ice Wizard Fireball Valkyrie Baby Dragon Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Ice Wizard Fireball

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon The Log Ram Rider
Valkyrie
Wizard Baby Dragon Ram Rider
Wizard
Valkyrie Ram Rider
Skeleton Army
Baby Dragon
Fireball Valkyrie Ice Wizard Ram Rider
The Log
Fireball Ram Rider
Ice Wizard
Baby Dragon Ram Rider
Ram Rider
Fireball Valkyrie Wizard Baby Dragon The Log Ice Wizard

Defense Synergies 2 15

Fireball
The Log Valkyrie Ice Wizard Ram Rider
Valkyrie
Fireball Wizard Baby Dragon The Log Ice Wizard
Wizard
Valkyrie Skeleton Army The Log Ice Wizard
Skeleton Army
Wizard The Log Ice Wizard
Baby Dragon
Ice Wizard Valkyrie The Log
The Log
Fireball Valkyrie Wizard Skeleton Army Baby Dragon Ice Wizard Ram Rider
Ice Wizard
Baby Dragon Fireball Valkyrie Wizard Skeleton Army The Log
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon The Log Ram Rider
Skeleton Army Valkyrie The Log Ice Wizard Ram Rider
Skeleton Army Ram Rider Valkyrie Ice Wizard
Skeleton Army Valkyrie Ice Wizard Ram Rider
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Valkyrie Baby Dragon Ice Wizard
Ram Rider Fireball Wizard Baby Dragon Ice Wizard
Fireball Valkyrie Baby Dragon The Log Ram Rider
Skeleton Army Ice Wizard
Skeleton Army Valkyrie Ice Wizard
Valkyrie Skeleton Army Ice Wizard Fireball Wizard Baby Dragon The Log Ram Rider
Fireball Wizard Baby Dragon Ice Wizard Ram Rider
Skeleton Army Fireball Valkyrie Wizard The Log Ice Wizard Ram Rider
Fireball Valkyrie Wizard Skeleton Army Baby Dragon The Log
Skeleton Army Ram Rider
Skeleton Army Fireball The Log Ram Rider
Wizard Fireball Valkyrie Skeleton Army
Fireball Valkyrie Wizard Skeleton Army Baby Dragon The Log Ice Wizard Ram Rider
Valkyrie Wizard Baby Dragon The Log Fireball Ice Wizard Ram Rider
Ram Rider
Valkyrie Wizard Skeleton Army Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball
Fireball Valkyrie Wizard Baby Dragon The Log
Skeleton Army Valkyrie The Log Ram Rider
Valkyrie Skeleton Army Fireball The Log Ram Rider
Valkyrie Skeleton Army Ram Rider
Fireball Wizard Baby Dragon Ice Wizard Ram Rider
Skeleton Army Fireball Valkyrie Ice Wizard Ram Rider
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Baby Dragon The Log
Skeleton Army
Valkyrie
Skeleton Army Fireball Valkyrie The Log
Skeleton Army Fireball Valkyrie Wizard Ram Rider
Wizard Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army Fireball Valkyrie Baby Dragon The Log
Valkyrie Fireball Wizard Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Baby Dragon The Log Ice Wizard Ram Rider
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Wizard Valkyrie Baby Dragon The Log
Fireball Wizard Baby Dragon Ice Wizard Ram Rider
Wizard Baby Dragon The Log
Fireball The Log Wizard Baby Dragon Ice Wizard Ram Rider
Fireball The Log Wizard Ram Rider
Fireball
Fireball Valkyrie Wizard The Log Ram Rider
Fireball Wizard Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball Wizard Baby Dragon The Log
Fireball
Fireball Wizard Baby Dragon The Log
Fireball Valkyrie Wizard Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Wizard
The Log
Fireball Baby Dragon The Log
The Log Fireball Valkyrie Wizard Baby Dragon Ice Wizard
Fireball The Log Wizard Baby Dragon Ice Wizard Ram Rider
Fireball Wizard Baby Dragon The Log Ram Rider
Fireball Baby Dragon The Log
Fireball Wizard Baby Dragon Ice Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Fireball Skeleton Army
Fireball Wizard Baby Dragon Ice Wizard Ram Rider
The Log Fireball
Fireball Valkyrie Wizard Baby Dragon
The Log Fireball Wizard Baby Dragon
Fireball
Fireball Baby Dragon The Log
Fireball
Fireball Baby Dragon The Log

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