My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Barbarians Minion Horde
Zap
Minion Horde
Barbarian Barrel
Barbarians Wizard Ice Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Wizard P.E.K.K.A Ice Wizard
Fireball
Barbarians Minion Horde Wizard Ice Wizard
Poison
Barbarians Minion Horde Wizard Ice Wizard
Lightning
Wizard Ice Wizard
Rocket
Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Fireball Freeze Barbarians Minion Horde Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Fireball Freeze Barbarians

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Minion Horde
Freeze
Fireball
Freeze
Wizard
P.E.K.K.A
Rocket
Freeze
Minion Horde Fireball
P.E.K.K.A
Wizard Ice Wizard
Ice Wizard
P.E.K.K.A

Defense Synergies 0 9

Barbarians
Minion Horde
Minion Horde
Barbarians Freeze Ice Wizard
Fireball
Freeze Ice Wizard
Wizard
Freeze P.E.K.K.A Ice Wizard
Rocket
Freeze
Minion Horde Fireball Wizard
P.E.K.K.A
Wizard Ice Wizard
Ice Wizard
Minion Horde Fireball Wizard P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball Wizard
Barbarians Minion Horde P.E.K.K.A Ice Wizard
Barbarians Minion Horde Rocket P.E.K.K.A Freeze Ice Wizard
Barbarians Minion Horde P.E.K.K.A Ice Wizard
Barbarians Fireball Rocket P.E.K.K.A
Fireball Freeze Ice Wizard
Minion Horde Rocket Fireball Wizard Freeze Ice Wizard
Rocket Barbarians Fireball P.E.K.K.A
Barbarians Minion Horde P.E.K.K.A Ice Wizard
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Ice Wizard Fireball Wizard Freeze
Minion Horde Fireball Wizard Ice Wizard
Barbarians Minion Horde P.E.K.K.A Fireball Wizard Rocket Freeze Ice Wizard
Fireball Wizard Rocket Barbarians Minion Horde Freeze P.E.K.K.A
Barbarians P.E.K.K.A Minion Horde
Barbarians Minion Horde Rocket Fireball Freeze P.E.K.K.A
Barbarians Minion Horde Wizard Fireball P.E.K.K.A
Fireball Barbarians Minion Horde Wizard Ice Wizard
Wizard Freeze Barbarians Fireball Ice Wizard
Barbarians P.E.K.K.A
Wizard Barbarians Minion Horde Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball P.E.K.K.A
Fireball Wizard Rocket
Barbarians P.E.K.K.A Minion Horde Rocket
Rocket P.E.K.K.A Barbarians Minion Horde Fireball
Barbarians P.E.K.K.A Minion Horde
Fireball Wizard Rocket Minion Horde Freeze Ice Wizard
Rocket P.E.K.K.A Barbarians Minion Horde Fireball Ice Wizard
P.E.K.K.A Barbarians Minion Horde
Minion Horde Rocket Freeze P.E.K.K.A Barbarians Fireball
P.E.K.K.A Barbarians Minion Horde
P.E.K.K.A Barbarians Minion Horde
Rocket P.E.K.K.A Barbarians Fireball
Barbarians Rocket P.E.K.K.A Minion Horde Fireball Wizard
Wizard Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball Rocket Freeze P.E.K.K.A
Barbarians Minion Horde Fireball Wizard Freeze P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Rocket Freeze
Fireball Ice Wizard
Rocket Minion Horde Fireball
Barbarians Fireball Rocket Freeze
Fireball Wizard Rocket Minion Horde
Fireball Wizard Minion Horde Rocket Freeze Ice Wizard
Minion Horde Wizard
Fireball Wizard Freeze Ice Wizard
Fireball Wizard
Rocket Minion Horde Fireball
Rocket Minion Horde Fireball Wizard
Fireball Wizard Rocket
Rocket Fireball
Minion Horde Fireball Rocket Freeze
Fireball
Rocket Minion Horde Fireball Wizard
Minion Horde Fireball Wizard Rocket
Fireball Rocket Freeze
Minion Horde Rocket
Rocket Fireball Wizard
Rocket Fireball Wizard
Rocket Minion Horde Fireball
Rocket Fireball Wizard
Rocket
Rocket Barbarians Minion Horde Fireball
Freeze Fireball Wizard Ice Wizard
Minion Horde
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball Rocket
Minion Horde Fireball Wizard Ice Wizard
Rocket Minion Horde Fireball Wizard Freeze
Minion Horde Fireball
Minion Horde Fireball Wizard Rocket
Rocket Minion Horde Fireball Freeze
P.E.K.K.A Minion Horde
Rocket Fireball Wizard
Minion Horde Barbarians Fireball Rocket Freeze
Fireball Rocket Wizard Ice Wizard
Freeze
Fireball
Fireball Minion Horde Wizard Rocket
Fireball Wizard
Rocket Fireball
Minion Horde P.E.K.K.A
Minion Horde Fireball Rocket Freeze
Fireball Rocket
Fireball Rocket Freeze

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