My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Giant Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Goblins Minions Musketeer Witch
Zap
Goblins Minions Witch
Barbarian Barrel
Goblins Musketeer Valkyrie Witch Ice Wizard
The Log
Goblins Musketeer Witch
Earthquake
Witch
Arrows
Goblins Minions Witch
Royal Delivery
Goblins Minions Musketeer Valkyrie Witch Ice Wizard
Fireball
Minions Musketeer Witch Ice Wizard
Poison
Minions Musketeer Witch Ice Wizard
Lightning
Musketeer Valkyrie Witch Ice Wizard
Rocket
Musketeer Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Musketeer Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Minions Ice Wizard Musketeer Valkyrie Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Minions Ice Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Valkyrie Giant
Zap
Giant Goblins Minions Musketeer Valkyrie Witch Ice Wizard
Minions
Giant Zap Valkyrie
Musketeer
Valkyrie Giant Zap
Valkyrie
Musketeer Goblins Zap Minions Giant Witch
Giant
Zap Minions Musketeer Goblins Valkyrie Witch Ice Wizard
Witch
Zap Valkyrie Giant
Ice Wizard
Zap Giant

Defense Synergies 2 13

Goblins
Zap Musketeer Ice Wizard
Zap
Goblins Minions Musketeer Valkyrie Witch Ice Wizard
Minions
Valkyrie Zap Musketeer Ice Wizard
Musketeer
Valkyrie Goblins Zap Minions
Valkyrie
Minions Musketeer Zap Witch Ice Wizard
Giant
Witch
Zap Valkyrie Ice Wizard
Ice Wizard
Goblins Zap Minions Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer Valkyrie
Goblins Zap Minions Musketeer Valkyrie Witch Ice Wizard
Witch Goblins Minions Musketeer Valkyrie Ice Wizard
Witch Goblins Minions Musketeer Valkyrie Ice Wizard
Valkyrie
Goblins Zap Minions Musketeer Valkyrie Ice Wizard
Minions Musketeer Zap Witch Ice Wizard
Zap Musketeer Valkyrie
Witch Goblins Minions Musketeer Ice Wizard
Goblins Musketeer Valkyrie Ice Wizard
Goblins Minions Valkyrie Witch Ice Wizard Zap Musketeer
Minions Musketeer Zap Witch Ice Wizard
Zap Minions Musketeer Valkyrie Witch Ice Wizard
Valkyrie Goblins Zap Minions Witch
Zap
Goblins Minions Musketeer Valkyrie Witch
Goblins Zap Minions Musketeer Valkyrie Witch Ice Wizard
Zap Valkyrie Witch Minions Musketeer Ice Wizard
Musketeer
Valkyrie Goblins Minions Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Witch
Zap Musketeer Valkyrie
Goblins Zap Minions Musketeer Valkyrie Witch
Valkyrie Zap Musketeer
Musketeer Valkyrie Witch
Zap Minions Musketeer Witch Ice Wizard
Goblins Minions Musketeer Valkyrie Witch Ice Wizard
Valkyrie
Zap Goblins Minions Valkyrie Witch
Witch Musketeer
Minions Musketeer Valkyrie Witch
Zap Valkyrie
Valkyrie Witch
Musketeer Valkyrie Witch
Witch Goblins Zap Minions Musketeer Valkyrie
Minions Valkyrie Zap Musketeer Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Zap Musketeer Ice Wizard
Musketeer Valkyrie
Zap Valkyrie
Zap Minions Musketeer Witch Ice Wizard
Musketeer Witch
Zap Ice Wizard
Zap
Goblins Minions Musketeer
Zap Musketeer Valkyrie
Zap Musketeer
Musketeer
Minions Musketeer
Zap Musketeer
Zap Musketeer Witch
Musketeer
Minions
Zap Musketeer
Zap Valkyrie Witch
Minions Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie Witch Ice Wizard
Witch
Zap Musketeer Witch Ice Wizard
Zap Musketeer Witch
Zap Musketeer
Zap Musketeer Witch Ice Wizard
Zap Minions Musketeer Witch
Zap Musketeer
Zap
Zap Minions Musketeer Witch
Zap Musketeer Witch Ice Wizard
Musketeer Valkyrie
Zap Musketeer
Zap
Musketeer
Zap Minions Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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