My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider Witch
Zap
Minion Horde Inferno Tower Witch
Barbarian Barrel
Inferno Tower Witch Ice Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Hog Rider Witch Ice Wizard
Fireball
Minion Horde Hog Rider Inferno Tower Witch Ice Wizard
Poison
Minion Horde Inferno Tower Witch Ice Wizard
Lightning
Inferno Tower Witch Ice Wizard
Rocket
Minion Horde Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Fireball Hog Rider Freeze Minion Horde Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Fireball Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Minion Horde Freeze Witch Ice Wizard
Minion Horde
Zap Hog Rider Freeze
Fireball
Zap Hog Rider Freeze
Hog Rider
Zap Fireball Freeze Minion Horde Witch
Inferno Tower
Freeze
Hog Rider Zap Minion Horde Fireball
Witch
Zap Hog Rider
Ice Wizard
Zap

Defense Synergies 1 12

Zap
Fireball Minion Horde Inferno Tower Witch Ice Wizard
Minion Horde
Zap Inferno Tower Freeze Ice Wizard
Fireball
Zap Inferno Tower Freeze Ice Wizard
Hog Rider
Inferno Tower
Zap Minion Horde Fireball Ice Wizard
Freeze
Minion Horde Fireball
Witch
Zap Ice Wizard
Ice Wizard
Zap Minion Horde Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Fireball Inferno Tower
Minion Horde Inferno Tower Zap Witch Ice Wizard
Minion Horde Inferno Tower Witch Freeze Ice Wizard
Minion Horde Inferno Tower Witch Ice Wizard
Fireball
Fireball Freeze Zap Ice Wizard
Minion Horde Inferno Tower Zap Fireball Freeze Witch Ice Wizard
Zap Fireball Inferno Tower
Minion Horde Inferno Tower Witch Ice Wizard
Minion Horde Inferno Tower Ice Wizard
Minion Horde Witch Ice Wizard Zap Fireball Freeze
Minion Horde Inferno Tower Zap Fireball Witch Ice Wizard
Minion Horde Inferno Tower Zap Fireball Freeze Witch Ice Wizard
Fireball Zap Minion Horde Freeze Witch
Inferno Tower Minion Horde
Minion Horde Inferno Tower Zap Fireball Freeze
Minion Horde Fireball Inferno Tower Witch
Fireball Zap Minion Horde Witch Ice Wizard
Zap Freeze Witch Fireball Ice Wizard
Inferno Tower
Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Inferno Tower Witch
Fireball Zap
Zap Minion Horde Inferno Tower Witch
Zap Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde Witch
Fireball Zap Minion Horde Freeze Witch Ice Wizard
Minion Horde Fireball Inferno Tower Witch Ice Wizard
Inferno Tower Minion Horde
Zap Minion Horde Freeze Fireball Inferno Tower Witch
Inferno Tower Witch Minion Horde
Minion Horde Inferno Tower Witch
Zap Fireball
Minion Horde Fireball Inferno Tower Witch
Minion Horde Fireball Witch
Inferno Tower Witch Zap Minion Horde Fireball Freeze
Zap Minion Horde Fireball Inferno Tower Freeze Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Freeze
Fireball Zap Ice Wizard
Minion Horde Fireball
Fireball Freeze
Fireball Zap Minion Horde
Fireball Zap Minion Horde Freeze Witch Ice Wizard
Minion Horde Witch
Fireball Zap Freeze Ice Wizard
Fireball Zap
Minion Horde Fireball
Zap Minion Horde Fireball
Fireball Zap
Fireball
Minion Horde Fireball Freeze
Zap Fireball
Zap Minion Horde Fireball Witch
Minion Horde Fireball
Fireball Freeze
Minion Horde
Zap Fireball
Zap Fireball Witch
Minion Horde Fireball
Fireball
Zap Minion Horde Fireball
Zap Freeze Fireball Witch Ice Wizard
Minion Horde Witch
Fireball Zap Witch Ice Wizard
Fireball Zap Witch
Fireball Zap
Zap Minion Horde Fireball Witch Ice Wizard
Zap Minion Horde Fireball Freeze Witch
Minion Horde Fireball
Zap Minion Horde Fireball
Zap Minion Horde Fireball Freeze
Minion Horde
Fireball
Zap Minion Horde Fireball Freeze Witch
Fireball Zap Witch Ice Wizard
Freeze
Fireball
Fireball Minion Horde
Zap Fireball
Zap Fireball
Minion Horde
Zap Minion Horde Fireball Freeze Witch
Zap Fireball Witch
Zap Fireball Freeze Witch

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