My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Bad
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Zappies Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Zappies Goblin Hut Barbarian Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Furnace Zappies Goblin Hut
Zap
Furnace Zappies Goblin Hut
Barbarian Barrel
Valkyrie Furnace Zappies Goblin Hut Barbarian Hut Ice Wizard
The Log
Furnace Zappies Goblin Hut Barbarian Hut
Earthquake
Furnace Zappies Goblin Hut Barbarian Hut
Arrows
Furnace Zappies Goblin Hut
Royal Delivery
Valkyrie Zappies Goblin Hut Ice Wizard
Fireball
Furnace Zappies Goblin Hut Barbarian Hut Ice Wizard
Poison
Furnace Zappies Goblin Hut Barbarian Hut Ice Wizard
Lightning
Valkyrie Furnace Goblin Hut Barbarian Hut Ice Wizard
Rocket
Valkyrie Furnace Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Fireball Valkyrie Furnace Zappies Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Fireball Valkyrie

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Valkyrie Furnace Zappies Goblin Hut Barbarian Hut Ice Wizard
Fireball
Zap
Valkyrie
Zap Furnace Zappies Goblin Hut Barbarian Hut
Furnace
Zap Valkyrie Goblin Hut Barbarian Hut
Zappies
Zap Valkyrie Goblin Hut
Goblin Hut
Zap Valkyrie Furnace Zappies Barbarian Hut Ice Wizard
Barbarian Hut
Zap Valkyrie Furnace Goblin Hut Ice Wizard
Ice Wizard
Zap Goblin Hut Barbarian Hut

Defense Synergies 1 22

Zap
Fireball Valkyrie Furnace Zappies Goblin Hut Barbarian Hut Ice Wizard
Fireball
Zap Valkyrie Zappies Goblin Hut Barbarian Hut Ice Wizard
Valkyrie
Zap Fireball Furnace Zappies Goblin Hut Ice Wizard
Furnace
Zap Valkyrie Zappies Goblin Hut Barbarian Hut Ice Wizard
Zappies
Zap Fireball Valkyrie Furnace
Goblin Hut
Zap Fireball Valkyrie Furnace Barbarian Hut Ice Wizard
Barbarian Hut
Zap Fireball Furnace Goblin Hut Ice Wizard
Ice Wizard
Zap Fireball Valkyrie Furnace Goblin Hut Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Zap Fireball Valkyrie Zappies Goblin Hut
Barbarian Hut Zap Valkyrie Furnace Zappies Goblin Hut Ice Wizard
Furnace Goblin Hut Barbarian Hut Valkyrie Zappies Ice Wizard
Goblin Hut Barbarian Hut Valkyrie Furnace Zappies Ice Wizard
Fireball Valkyrie
Fireball Zap Valkyrie Furnace Zappies Ice Wizard
Furnace Zap Fireball Zappies Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Zap Fireball Valkyrie
Zappies Barbarian Hut Furnace Goblin Hut Ice Wizard
Valkyrie Zappies Ice Wizard
Valkyrie Ice Wizard Zap Fireball Furnace Zappies Goblin Hut
Zap Fireball Furnace Zappies Goblin Hut Barbarian Hut Ice Wizard
Furnace Goblin Hut Barbarian Hut Zap Fireball Valkyrie Zappies Ice Wizard
Fireball Valkyrie Barbarian Hut Zap Furnace Zappies Goblin Hut
Barbarian Hut Furnace Zappies Goblin Hut
Barbarian Hut Zap Fireball Furnace Zappies Goblin Hut
Barbarian Hut Fireball Valkyrie Furnace Zappies Goblin Hut
Fireball Zap Valkyrie Furnace Zappies Goblin Hut Barbarian Hut Ice Wizard
Zap Valkyrie Furnace Fireball Zappies Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Zappies Goblin Hut
Valkyrie Fireball Furnace Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Zap Fireball Furnace Zappies Goblin Hut
Fireball Zap Valkyrie
Zappies Zap Valkyrie Furnace Goblin Hut Barbarian Hut
Valkyrie Zap Fireball Zappies Barbarian Hut
Barbarian Hut Valkyrie Zappies Goblin Hut
Fireball Furnace Zap Zappies Goblin Hut Ice Wizard
Fireball Valkyrie Furnace Zappies Goblin Hut Barbarian Hut Ice Wizard
Valkyrie Zappies Barbarian Hut
Zap Fireball Valkyrie Zappies Goblin Hut Barbarian Hut
Zappies Goblin Hut Barbarian Hut
Valkyrie Zappies Goblin Hut
Zap Fireball Valkyrie
Fireball Valkyrie Zappies Barbarian Hut
Fireball Valkyrie Furnace Zappies Barbarian Hut
Zappies Goblin Hut Zap Fireball Valkyrie Furnace Barbarian Hut
Valkyrie Zap Fireball Zappies Goblin Hut Barbarian Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Hut
Fireball Zap Ice Wizard
Fireball Goblin Hut Barbarian Hut
Fireball Valkyrie Barbarian Hut
Fireball Zap Valkyrie Furnace
Fireball Zap Furnace Ice Wizard
Furnace
Fireball Zap Barbarian Hut Ice Wizard
Fireball Zap
Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball Goblin Hut Barbarian Hut
Fireball
Zap Fireball Furnace Goblin Hut Barbarian Hut
Zap Fireball Furnace Goblin Hut Barbarian Hut
Fireball Furnace Goblin Hut Barbarian Hut
Fireball
Zap Fireball
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball Barbarian Hut
Zap Fireball Valkyrie Furnace Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Furnace Ice Wizard
Zap Fireball Zappies Goblin Hut
Fireball
Zap Fireball
Zap Fireball Zappies
Fireball
Zap Fireball Zappies Goblin Hut Barbarian Hut
Fireball Zap Zappies Ice Wizard
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Zap Fireball Zappies
Zap Fireball Zappies
Zap Fireball

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