My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant
Giant Snowball
Spear Goblins Minions Barbarians
Zap
Spear Goblins Minions Royal Giant
Barbarian Barrel
Spear Goblins Barbarians Valkyrie Ice Wizard
The Log
Spear Goblins Barbarians Royal Giant
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Barbarians Valkyrie Ice Wizard
Fireball
Minions Barbarians Ice Wizard
Poison
Spear Goblins Minions Barbarians Ice Wizard
Lightning
Valkyrie Ice Wizard
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Minions Ice Wizard Fireball Valkyrie Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Minions Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Zap Royal Giant
Zap
Fireball Spear Goblins Minions Royal Giant Valkyrie Ice Wizard
Minions
Royal Giant Zap Valkyrie
Barbarians
Royal Giant
Minions Fireball Ice Wizard Spear Goblins Zap
Fireball
Zap Royal Giant
Valkyrie
Spear Goblins Zap Minions
Ice Wizard
Royal Giant Zap

Defense Synergies 2 13

Spear Goblins
Zap Minions Barbarians Valkyrie Ice Wizard
Zap
Fireball Spear Goblins Minions Barbarians Valkyrie Ice Wizard
Minions
Valkyrie Spear Goblins Zap Ice Wizard
Barbarians
Spear Goblins Zap
Royal Giant
Fireball
Zap Valkyrie Ice Wizard
Valkyrie
Minions Spear Goblins Zap Fireball Ice Wizard
Ice Wizard
Spear Goblins Zap Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Fireball Valkyrie
Barbarians Zap Minions Valkyrie Ice Wizard
Barbarians Minions Valkyrie Ice Wizard
Barbarians Minions Valkyrie Ice Wizard
Barbarians Fireball Valkyrie
Fireball Spear Goblins Zap Minions Valkyrie Ice Wizard
Minions Spear Goblins Zap Fireball Ice Wizard
Zap Barbarians Fireball Valkyrie
Barbarians Minions Ice Wizard
Spear Goblins Barbarians Valkyrie Ice Wizard
Minions Barbarians Valkyrie Ice Wizard Spear Goblins Zap Fireball
Minions Spear Goblins Zap Fireball Ice Wizard
Barbarians Zap Minions Fireball Valkyrie Ice Wizard
Fireball Valkyrie Zap Minions Barbarians
Barbarians
Barbarians Zap Fireball
Barbarians Minions Fireball Valkyrie
Fireball Spear Goblins Zap Minions Barbarians Valkyrie Ice Wizard
Zap Valkyrie Spear Goblins Minions Barbarians Fireball Ice Wizard
Barbarians
Valkyrie Spear Goblins Minions Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Spear Goblins Zap Fireball
Fireball Zap Valkyrie
Barbarians Spear Goblins Zap Minions Valkyrie
Valkyrie Zap Barbarians Fireball
Barbarians Valkyrie
Fireball Zap Minions Ice Wizard
Spear Goblins Minions Barbarians Fireball Valkyrie Ice Wizard
Barbarians Valkyrie
Zap Spear Goblins Minions Barbarians Fireball Valkyrie
Barbarians
Minions Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Fireball Valkyrie
Barbarians Spear Goblins Zap Minions Fireball Valkyrie
Minions Valkyrie Zap Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Ice Wizard
Fireball
Barbarians Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Spear Goblins Zap Minions Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Minions Fireball
Zap Fireball Valkyrie
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Barbarians Fireball
Zap Fireball Valkyrie Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Zap Fireball Ice Wizard
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Minions Barbarians Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball
Zap Minions Fireball
Zap Fireball
Zap Fireball

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