My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Goblin Barrel
Zap
Minions Mortar Goblin Barrel
Barbarian Barrel
Knight Mortar Valkyrie Goblin Barrel Ice Wizard Magic Archer
The Log
Goblin Barrel
Earthquake
Mortar Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Knight Minions Valkyrie Goblin Barrel Ice Wizard Magic Archer
Fireball
Minions Mortar Goblin Barrel Ice Wizard Magic Archer
Poison
Minions Mortar Ice Wizard Magic Archer
Lightning
Knight Mortar Valkyrie Ice Wizard Magic Archer
Rocket
Mortar Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Goblin Barrel Ice Wizard Mortar Valkyrie Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Mortar Goblin Barrel The Log Ice Wizard Magic Archer
Minions
Knight Mortar Valkyrie
Mortar
Knight Minions The Log
Valkyrie
Goblin Barrel Minions Magic Archer
Goblin Barrel
Knight Valkyrie Ice Wizard
The Log
Knight Mortar Magic Archer
Ice Wizard
Knight Goblin Barrel
Magic Archer
Knight Valkyrie The Log

Defense Synergies 4 13

Knight
Minions Ice Wizard Magic Archer Mortar The Log
Minions
Knight Valkyrie Mortar The Log Ice Wizard
Mortar
Knight Minions Valkyrie The Log Ice Wizard
Valkyrie
Minions Mortar The Log Ice Wizard Magic Archer
Goblin Barrel
The Log
Knight Minions Mortar Valkyrie Ice Wizard Magic Archer
Ice Wizard
Knight Minions Mortar Valkyrie The Log
Magic Archer
Knight Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mortar Valkyrie The Log Magic Archer
Knight Minions Mortar Valkyrie The Log Ice Wizard
Mortar Knight Minions Valkyrie Ice Wizard
Knight Minions Mortar Valkyrie Ice Wizard
Valkyrie The Log
The Log Minions Valkyrie Ice Wizard Magic Archer
Minions Mortar Ice Wizard Magic Archer
Valkyrie The Log Magic Archer
Minions Mortar Ice Wizard
Knight Valkyrie Ice Wizard
Minions Valkyrie Ice Wizard Knight The Log Magic Archer
Minions Ice Wizard Magic Archer
Mortar Knight Minions Valkyrie The Log Ice Wizard
Valkyrie Minions Mortar The Log Magic Archer
Knight Mortar
Mortar The Log
Knight Minions Mortar Valkyrie
Mortar Knight Minions Valkyrie The Log Ice Wizard Magic Archer
Mortar Valkyrie The Log Knight Minions Ice Wizard Magic Archer
Mortar
Valkyrie Knight Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie
Knight Mortar Valkyrie The Log Magic Archer
Knight Minions Valkyrie The Log
Valkyrie Knight The Log
Knight Valkyrie
Minions Ice Wizard Magic Archer
Knight Minions Valkyrie Ice Wizard
Knight Valkyrie
Knight Minions Mortar Valkyrie The Log Magic Archer
Knight Minions Valkyrie
Valkyrie The Log
Knight Valkyrie
Valkyrie Magic Archer
Knight Minions Mortar Valkyrie The Log Magic Archer
Minions Valkyrie The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Mortar Valkyrie The Log
Mortar The Log Ice Wizard Magic Archer
The Log Magic Archer
Knight Valkyrie The Log
Mortar Valkyrie The Log Magic Archer
Minions Ice Wizard Magic Archer
Mortar The Log Magic Archer
The Log Ice Wizard Magic Archer
The Log Mortar
Minions
Knight Mortar Valkyrie The Log Magic Archer
Magic Archer
Knight Mortar The Log Magic Archer
Minions Mortar Magic Archer
Mortar The Log Magic Archer
Mortar The Log Magic Archer
Magic Archer Mortar The Log
Mortar
Minions
Mortar The Log Magic Archer
Mortar Valkyrie The Log Magic Archer
Minions The Log Magic Archer
The Log
Mortar The Log
The Log Mortar Valkyrie Ice Wizard Magic Archer
Mortar The Log Ice Wizard Magic Archer
Mortar The Log Magic Archer
Mortar The Log Magic Archer
Ice Wizard Magic Archer
Minions
Mortar The Log Magic Archer
Magic Archer
The Log Magic Archer
Minions Magic Archer
Ice Wizard Magic Archer
The Log
Knight Valkyrie Magic Archer
The Log Mortar Magic Archer
Minions The Log Magic Archer
Magic Archer
Mortar The Log Magic Archer

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