My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Miner Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner Bandit
Giant Snowball
Baby Dragon Miner Lumberjack
Zap
Dark Prince Bandit
Barbarian Barrel
Valkyrie Wizard Dark Prince Ice Wizard Bandit Lumberjack
The Log
Dark Prince Bandit Lumberjack
Earthquake
Arrows
Royal Delivery
Valkyrie Wizard Baby Dragon Dark Prince Miner Ice Wizard Bandit Lumberjack
Fireball
Wizard Baby Dragon Ice Wizard Bandit Lumberjack
Poison
Wizard Ice Wizard
Lightning
Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard Bandit Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Dark Prince Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Ice Wizard Bandit Valkyrie Baby Dragon Dark Prince Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Miner Ice Wizard Bandit Valkyrie

Attack Synergies 1 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Lumberjack Wizard Baby Dragon Dark Prince Bandit
Wizard
Valkyrie Dark Prince Miner Bandit Lumberjack
Baby Dragon
Valkyrie Dark Prince Miner Ice Wizard Bandit Lumberjack
Dark Prince
Valkyrie Wizard Baby Dragon Miner Ice Wizard Bandit Lumberjack
Miner
Wizard Baby Dragon Dark Prince Bandit Lumberjack
Ice Wizard
Baby Dragon Dark Prince Bandit Lumberjack
Bandit
Valkyrie Wizard Baby Dragon Dark Prince Miner Ice Wizard Lumberjack
Lumberjack
Valkyrie Wizard Baby Dragon Dark Prince Miner Ice Wizard Bandit

Defense Synergies 1 17

Valkyrie
Wizard Baby Dragon Ice Wizard Bandit Lumberjack
Wizard
Valkyrie Dark Prince Ice Wizard Bandit Lumberjack
Baby Dragon
Ice Wizard Valkyrie Dark Prince Bandit Lumberjack
Dark Prince
Wizard Baby Dragon Ice Wizard Bandit
Miner
Ice Wizard
Baby Dragon Valkyrie Wizard Dark Prince Bandit Lumberjack
Bandit
Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard Lumberjack
Lumberjack
Valkyrie Wizard Baby Dragon Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Lumberjack Valkyrie Dark Prince Ice Wizard Bandit
Lumberjack Valkyrie Dark Prince Ice Wizard Bandit
Lumberjack Valkyrie Dark Prince Ice Wizard Bandit
Valkyrie Dark Prince Lumberjack
Valkyrie Baby Dragon Dark Prince Ice Wizard Bandit Lumberjack
Wizard Baby Dragon Ice Wizard
Valkyrie Baby Dragon Bandit
Ice Wizard Lumberjack
Valkyrie Dark Prince Miner Ice Wizard Bandit Lumberjack
Valkyrie Ice Wizard Wizard Baby Dragon Dark Prince Bandit Lumberjack
Wizard Baby Dragon Ice Wizard
Lumberjack Valkyrie Wizard Dark Prince Ice Wizard Bandit
Valkyrie Wizard Baby Dragon Dark Prince Lumberjack
Bandit Lumberjack
Bandit Lumberjack
Wizard Valkyrie Dark Prince Lumberjack
Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard Bandit Lumberjack
Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard Bandit Lumberjack
Lumberjack
Valkyrie Wizard Dark Prince Baby Dragon Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Dark Prince Bandit
Bandit Valkyrie Wizard Baby Dragon Miner Lumberjack
Bandit Lumberjack Valkyrie Dark Prince
Valkyrie Dark Prince Lumberjack Bandit
Valkyrie Dark Prince Bandit Lumberjack
Wizard Baby Dragon Ice Wizard
Dark Prince Valkyrie Ice Wizard Bandit Lumberjack
Valkyrie Dark Prince Lumberjack
Valkyrie Baby Dragon Dark Prince Bandit
Valkyrie Dark Prince Lumberjack
Valkyrie Dark Prince
Dark Prince Valkyrie Wizard Bandit Lumberjack
Wizard Valkyrie Baby Dragon
Valkyrie Baby Dragon Dark Prince Lumberjack
Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit
Baby Dragon Miner Ice Wizard Bandit
Baby Dragon Miner Bandit
Valkyrie Dark Prince
Wizard Valkyrie Baby Dragon Dark Prince
Wizard Baby Dragon Ice Wizard
Wizard Baby Dragon
Wizard Baby Dragon Ice Wizard
Miner Wizard Bandit
Lumberjack
Miner Valkyrie Wizard Dark Prince Bandit
Wizard Baby Dragon
Baby Dragon Miner Bandit
Baby Dragon Bandit
Baby Dragon
Wizard Baby Dragon Bandit
Wizard Baby Dragon Bandit
Wizard Baby Dragon Dark Prince Bandit
Valkyrie Wizard Baby Dragon Miner
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Dark Prince Ice Wizard
Miner Wizard Baby Dragon Ice Wizard Bandit
Wizard Baby Dragon Miner Bandit
Miner Baby Dragon Bandit
Wizard Baby Dragon Ice Wizard
Wizard
Wizard Miner Bandit
Wizard
Dark Prince Bandit
Wizard Baby Dragon Ice Wizard
Miner Valkyrie Wizard Baby Dragon Dark Prince Lumberjack
Wizard Baby Dragon
Dark Prince
Baby Dragon
Baby Dragon Dark Prince Miner Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: