My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Bowler Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Heal Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Goblins Inferno Dragon
Zap
Goblins Royal Giant Inferno Dragon
Barbarian Barrel
Goblins Heal Spirit Valkyrie Ice Wizard
The Log
Goblins Royal Giant Heal Spirit
Earthquake
Arrows
Goblins Heal Spirit
Royal Delivery
Goblins Heal Spirit Valkyrie Bowler Ice Wizard Inferno Dragon
Fireball
Bowler Ice Wizard Inferno Dragon
Poison
Ice Wizard
Lightning
Valkyrie Bowler Ice Wizard Inferno Dragon
Rocket
Valkyrie Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Valkyrie Bowler Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblins Zap Ice Wizard Valkyrie Inferno Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Goblins Zap Ice Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Royal Giant Valkyrie
Zap
Goblins Royal Giant Heal Spirit Valkyrie Bowler Ice Wizard
Royal Giant
Heal Spirit Ice Wizard Goblins Zap Bowler
Heal Spirit
Royal Giant Zap Valkyrie Bowler Inferno Dragon
Valkyrie
Goblins Zap Heal Spirit
Bowler
Zap Royal Giant Heal Spirit Ice Wizard
Ice Wizard
Royal Giant Zap Bowler
Inferno Dragon
Heal Spirit

Defense Synergies 0 10

Goblins
Zap Ice Wizard
Zap
Goblins Valkyrie Bowler Ice Wizard Inferno Dragon
Royal Giant
Heal Spirit
Valkyrie
Zap Bowler Ice Wizard
Bowler
Zap Valkyrie Ice Wizard
Ice Wizard
Goblins Zap Valkyrie Bowler Inferno Dragon
Inferno Dragon
Zap Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Valkyrie
Inferno Dragon Goblins Zap Valkyrie Ice Wizard
Bowler Goblins Valkyrie Ice Wizard Inferno Dragon
Inferno Dragon Goblins Valkyrie Bowler Ice Wizard
Valkyrie Bowler
Bowler Goblins Zap Valkyrie Ice Wizard
Inferno Dragon Zap Ice Wizard
Bowler Zap Valkyrie
Inferno Dragon Goblins Ice Wizard
Goblins Valkyrie Bowler Ice Wizard
Goblins Valkyrie Ice Wizard Zap Bowler
Inferno Dragon Zap Ice Wizard
Bowler Zap Valkyrie Ice Wizard
Valkyrie Bowler Goblins Zap
Inferno Dragon
Zap Bowler Inferno Dragon
Goblins Valkyrie Bowler
Goblins Zap Valkyrie Bowler Ice Wizard
Zap Valkyrie Bowler Ice Wizard Inferno Dragon
Inferno Dragon
Valkyrie Bowler Goblins

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Bowler
Zap Valkyrie Bowler Inferno Dragon
Goblins Zap Valkyrie Bowler
Valkyrie Bowler Zap
Valkyrie Bowler Inferno Dragon
Zap Ice Wizard
Goblins Valkyrie Bowler Ice Wizard
Valkyrie Inferno Dragon
Zap Goblins Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Bowler
Zap Valkyrie Bowler
Bowler Valkyrie
Valkyrie Bowler
Goblins Zap Valkyrie Bowler Inferno Dragon
Valkyrie Bowler Zap Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Bowler Ice Wizard
Valkyrie
Zap Valkyrie Bowler
Zap Ice Wizard
Bowler
Zap Bowler Ice Wizard
Zap
Goblins Bowler
Zap Valkyrie Bowler
Zap
Bowler
Zap
Zap Bowler
Bowler
Zap Bowler
Zap Valkyrie Bowler
Bowler
Bowler
Zap
Zap Valkyrie Bowler Ice Wizard
Inferno Dragon
Zap Bowler Ice Wizard
Zap Bowler
Zap
Zap Ice Wizard
Zap
Bowler
Zap
Zap
Bowler
Zap
Zap Ice Wizard
Valkyrie Bowler
Zap Bowler
Zap
Zap Bowler
Zap
Zap Bowler

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