My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Hog Rider
Giant Snowball
Goblin Gang Minion Horde Hog Rider
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Valkyrie Wizard Ice Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Valkyrie Hog Rider Wizard Ice Wizard
Fireball
Goblin Gang Minion Horde Hog Rider Wizard Ice Wizard
Poison
Goblin Gang Minion Horde Wizard Ice Wizard
Lightning
Valkyrie Wizard Ice Wizard
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Ice Wizard Fireball Valkyrie Hog Rider Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Ice Wizard Fireball

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie
Minion Horde
Rage Hog Rider
Fireball
Hog Rider
Valkyrie
Hog Rider Goblin Gang Wizard
Hog Rider
Goblin Gang Fireball Valkyrie Rage Minion Horde Wizard
Wizard
Valkyrie Hog Rider Rage
Rage
Minion Horde Hog Rider Wizard
Ice Wizard

Defense Synergies 0 8

Goblin Gang
Valkyrie Ice Wizard
Minion Horde
Ice Wizard
Fireball
Valkyrie Ice Wizard
Valkyrie
Goblin Gang Fireball Wizard Ice Wizard
Hog Rider
Wizard
Valkyrie Ice Wizard
Rage
Ice Wizard
Goblin Gang Minion Horde Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Wizard
Minion Horde Goblin Gang Valkyrie Ice Wizard
Goblin Gang Minion Horde Valkyrie Ice Wizard
Minion Horde Goblin Gang Valkyrie Ice Wizard
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Ice Wizard
Minion Horde Goblin Gang Fireball Wizard Ice Wizard
Fireball Valkyrie
Minion Horde Goblin Gang Ice Wizard
Goblin Gang Minion Horde Valkyrie Ice Wizard
Goblin Gang Minion Horde Valkyrie Ice Wizard Fireball Wizard
Minion Horde Goblin Gang Fireball Wizard Ice Wizard
Minion Horde Goblin Gang Fireball Valkyrie Wizard Ice Wizard
Fireball Valkyrie Wizard Goblin Gang Minion Horde
Goblin Gang Minion Horde
Minion Horde Goblin Gang Fireball
Minion Horde Wizard Goblin Gang Fireball Valkyrie
Fireball Goblin Gang Minion Horde Valkyrie Wizard Ice Wizard
Valkyrie Wizard Fireball Ice Wizard
Goblin Gang Valkyrie Wizard Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Goblin Gang Valkyrie Wizard
Goblin Gang Minion Horde Valkyrie
Goblin Gang Valkyrie Minion Horde Fireball
Goblin Gang Minion Horde Valkyrie
Fireball Wizard Goblin Gang Minion Horde Ice Wizard
Goblin Gang Minion Horde Fireball Valkyrie Ice Wizard
Minion Horde Valkyrie
Minion Horde Fireball Valkyrie
Goblin Gang Minion Horde
Minion Horde Valkyrie
Fireball Valkyrie
Goblin Gang Minion Horde Fireball Valkyrie Wizard
Wizard Minion Horde Fireball Valkyrie
Goblin Gang Minion Horde Fireball Valkyrie
Valkyrie Minion Horde Fireball Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie
Fireball Ice Wizard
Minion Horde Fireball
Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie
Fireball Wizard Minion Horde Ice Wizard
Minion Horde Wizard
Fireball Wizard Ice Wizard
Fireball Wizard
Goblin Gang Minion Horde Fireball
Minion Horde Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard
Fireball Valkyrie Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Valkyrie Wizard Ice Wizard
Minion Horde
Fireball Wizard Ice Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard Ice Wizard
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde
Fireball Wizard
Minion Horde Goblin Gang Fireball
Fireball Wizard Ice Wizard
Fireball
Fireball Goblin Gang Minion Horde Valkyrie Wizard
Fireball Wizard
Fireball
Minion Horde
Goblin Gang Minion Horde Fireball
Fireball
Fireball

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