My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions
Barbarian Barrel
Elite Barbarians Valkyrie Ice Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Valkyrie Hog Rider Ice Wizard
Fireball
Minions Elite Barbarians Hog Rider Ice Wizard
Poison
Minions Ice Wizard
Lightning
Elite Barbarians Valkyrie Ice Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Ice Wizard Fireball Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Tornado Ice Wizard

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Tornado Minions Valkyrie Ice Wizard
Minions
Hog Rider Zap Elite Barbarians Valkyrie
Elite Barbarians
Zap Valkyrie Minions Fireball Hog Rider
Fireball
Zap Hog Rider Tornado Elite Barbarians
Valkyrie
Elite Barbarians Hog Rider Zap Minions Tornado
Hog Rider
Zap Minions Fireball Valkyrie Elite Barbarians Tornado
Tornado
Zap Fireball Valkyrie Hog Rider Ice Wizard
Ice Wizard
Zap Tornado

Defense Synergies 5 10

Zap
Fireball Minions Elite Barbarians Valkyrie Tornado Ice Wizard
Minions
Valkyrie Zap Ice Wizard
Elite Barbarians
Valkyrie Zap
Fireball
Zap Tornado Valkyrie Ice Wizard
Valkyrie
Minions Elite Barbarians Zap Fireball Tornado Ice Wizard
Hog Rider
Tornado
Fireball Ice Wizard Zap Valkyrie
Ice Wizard
Tornado Zap Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball Valkyrie
Elite Barbarians Zap Minions Valkyrie Ice Wizard
Tornado Minions Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Minions Valkyrie Ice Wizard
Elite Barbarians Fireball Valkyrie Tornado
Fireball Tornado Zap Minions Valkyrie Ice Wizard
Minions Tornado Zap Fireball Ice Wizard
Zap Fireball Valkyrie
Minions Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Valkyrie Ice Wizard
Minions Valkyrie Ice Wizard Zap Fireball Tornado
Minions Zap Fireball Tornado Ice Wizard
Zap Minions Elite Barbarians Fireball Valkyrie Ice Wizard
Fireball Valkyrie Zap Minions Tornado
Elite Barbarians
Tornado Zap Elite Barbarians Fireball
Minions Elite Barbarians Fireball Valkyrie Tornado
Fireball Zap Minions Elite Barbarians Valkyrie Tornado Ice Wizard
Zap Valkyrie Tornado Minions Fireball Ice Wizard
Elite Barbarians Tornado
Valkyrie Minions Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Valkyrie
Valkyrie Zap Elite Barbarians Fireball Tornado
Elite Barbarians Valkyrie
Fireball Zap Minions Tornado Ice Wizard
Minions Elite Barbarians Fireball Valkyrie Ice Wizard
Elite Barbarians Valkyrie
Zap Minions Elite Barbarians Fireball Valkyrie Tornado
Minions Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Tornado
Elite Barbarians Fireball Valkyrie
Fireball Valkyrie
Elite Barbarians Zap Minions Fireball Valkyrie Tornado
Minions Valkyrie Zap Elite Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Tornado Ice Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap Minions Tornado Ice Wizard
Tornado
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Minions Elite Barbarians Fireball Tornado
Zap Fireball Valkyrie Tornado
Fireball Zap Tornado
Elite Barbarians Fireball
Minions Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball Tornado
Minions
Zap Fireball
Zap Fireball Valkyrie Tornado
Minions Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Valkyrie Ice Wizard
Fireball Zap Tornado Ice Wizard
Fireball Zap Tornado
Fireball Zap Tornado
Elite Barbarians Zap Fireball Tornado Ice Wizard
Zap Minions Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Minions Fireball
Fireball Zap Tornado Ice Wizard
Fireball
Fireball Valkyrie
Zap Fireball
Zap Fireball Tornado
Elite Barbarians
Zap Minions Elite Barbarians Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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