My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Hut Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Fire Spirit Archers Goblin Hut Graveyard
Zap
Fire Spirit Archers Goblin Hut Graveyard
Barbarian Barrel
Fire Spirit Archers Knight Goblin Hut Ice Wizard Graveyard
The Log
Fire Spirit Archers Goblin Hut Graveyard
Earthquake
Archers Goblin Hut Graveyard
Arrows
Fire Spirit Archers Goblin Hut Graveyard
Royal Delivery
Fire Spirit Archers Knight Goblin Hut Ice Wizard Graveyard
Fireball
Archers Goblin Hut Ice Wizard
Poison
Archers Goblin Hut Ice Wizard Graveyard
Lightning
Knight Goblin Hut Ice Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Tornado Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Tornado Freeze Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Knight Tornado Ice Wizard Freeze Goblin Hut Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Knight Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight
Archers
Knight Goblin Hut Graveyard
Knight
Archers Graveyard Fire Spirit Goblin Hut Ice Wizard
Goblin Hut
Archers Knight Ice Wizard Graveyard
Tornado
Freeze Ice Wizard Graveyard
Freeze
Graveyard Tornado
Ice Wizard
Knight Goblin Hut Tornado Graveyard
Graveyard
Knight Freeze Archers Goblin Hut Tornado Ice Wizard

Defense Synergies 4 7

Fire Spirit
Knight Tornado
Archers
Knight Goblin Hut Tornado Ice Wizard
Knight
Fire Spirit Archers Ice Wizard Goblin Hut Tornado
Goblin Hut
Archers Knight Ice Wizard
Tornado
Ice Wizard Fire Spirit Archers Knight
Freeze
Ice Wizard
Knight Tornado Archers Goblin Hut
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Hut
Knight Goblin Hut Ice Wizard
Goblin Hut Tornado Fire Spirit Archers Knight Freeze Ice Wizard
Goblin Hut Knight Ice Wizard
Tornado
Tornado Freeze Fire Spirit Archers Ice Wizard
Tornado Fire Spirit Archers Goblin Hut Freeze Ice Wizard
Goblin Hut Tornado Ice Wizard
Knight Tornado Fire Spirit Archers Ice Wizard
Archers Ice Wizard Knight Goblin Hut Tornado Freeze
Archers Goblin Hut Tornado Ice Wizard
Goblin Hut Fire Spirit Knight Freeze Ice Wizard
Fire Spirit Goblin Hut Tornado Freeze
Knight Goblin Hut
Tornado Goblin Hut Freeze
Knight Goblin Hut Tornado
Fire Spirit Archers Knight Goblin Hut Tornado Ice Wizard
Tornado Freeze Fire Spirit Archers Knight Goblin Hut Ice Wizard
Goblin Hut Tornado
Fire Spirit Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Goblin Hut
Archers Knight
Knight Goblin Hut
Knight Tornado
Knight Goblin Hut
Fire Spirit Archers Goblin Hut Tornado Freeze Ice Wizard
Archers Knight Goblin Hut Ice Wizard
Knight
Freeze Knight Goblin Hut Tornado
Goblin Hut
Knight Goblin Hut
Tornado
Knight
Archers
Goblin Hut Archers Knight Tornado Freeze
Archers Goblin Hut Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Tornado Ice Wizard
Goblin Hut
Knight Freeze
Fire Spirit
Fire Spirit Tornado Freeze Ice Wizard
Fire Spirit Archers Tornado
Fire Spirit Tornado Freeze Ice Wizard
Tornado
Fire Spirit Tornado
Knight Tornado
Fire Spirit Archers Tornado
Fire Spirit Knight Goblin Hut
Freeze
Goblin Hut
Goblin Hut
Goblin Hut
Tornado Freeze
Fire Spirit Archers
Fire Spirit Tornado
Tornado
Tornado
Tornado Freeze Fire Spirit Ice Wizard
Tornado Ice Wizard
Tornado
Tornado
Fire Spirit Archers Tornado Ice Wizard
Goblin Hut Freeze
Freeze
Fire Spirit Archers Goblin Hut Freeze
Fire Spirit Archers Tornado Ice Wizard
Freeze
Knight
Tornado
Tornado Freeze
Tornado
Tornado Freeze

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