My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Graveyard
Giant Snowball
Goblin Gang Baby Dragon Graveyard
Zap
Goblin Gang Graveyard
Barbarian Barrel
Goblin Gang Tesla Ice Wizard Graveyard
The Log
Goblin Gang Graveyard
Earthquake
Goblin Gang Tesla Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Baby Dragon Ice Wizard Graveyard
Fireball
Goblin Gang Tesla Baby Dragon Ice Wizard
Poison
Goblin Gang Ice Wizard Graveyard
Lightning
Tesla Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Ice Wizard Tesla Fireball Baby Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tornado Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon
Tesla
Fireball
Tornado Graveyard Baby Dragon The Log
Tornado
Fireball Baby Dragon The Log Ice Wizard Graveyard
Baby Dragon
Tornado Graveyard Goblin Gang Fireball Ice Wizard
The Log
Fireball Tornado Graveyard
Ice Wizard
Tornado Baby Dragon Graveyard
Graveyard
Fireball Baby Dragon Tornado The Log Ice Wizard

Defense Synergies 6 10

Goblin Gang
Tesla The Log Ice Wizard
Tesla
Goblin Gang The Log Fireball Tornado Baby Dragon
Fireball
Tornado The Log Tesla Ice Wizard
Tornado
Fireball Ice Wizard Tesla Baby Dragon The Log
Baby Dragon
Ice Wizard Tesla Tornado The Log
The Log
Tesla Fireball Goblin Gang Tornado Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Goblin Gang Fireball The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Baby Dragon The Log
Goblin Gang Tesla The Log Ice Wizard
Goblin Gang Tesla Tornado Ice Wizard
Tesla Goblin Gang Ice Wizard
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Tesla Baby Dragon Ice Wizard
Tesla Tornado Goblin Gang Fireball Baby Dragon Ice Wizard
Tesla Fireball Baby Dragon The Log
Tesla Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Tesla Ice Wizard
Goblin Gang Ice Wizard Tesla Fireball Tornado Baby Dragon The Log
Tesla Goblin Gang Fireball Tornado Baby Dragon Ice Wizard
Tesla Goblin Gang Fireball The Log Ice Wizard
Fireball Goblin Gang Tesla Tornado Baby Dragon The Log
Goblin Gang Tesla
Tornado Goblin Gang Tesla Fireball The Log
Tesla Goblin Gang Fireball Tornado
Tesla Fireball Goblin Gang Tornado Baby Dragon The Log Ice Wizard
Tornado Baby Dragon The Log Tesla Fireball Ice Wizard
Tesla Tornado
Goblin Gang Tesla Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Fireball
Fireball Goblin Gang Tesla Baby Dragon The Log
Goblin Gang The Log
Goblin Gang Tesla Fireball Tornado The Log
Goblin Gang Tesla
Fireball Goblin Gang Tesla Tornado Baby Dragon Ice Wizard
Goblin Gang Tesla Fireball Ice Wizard
Tesla
Fireball Tornado Baby Dragon The Log
Goblin Gang Tesla
Tesla
Fireball Tornado The Log
Goblin Gang Tesla Fireball
Tesla Fireball Baby Dragon
Goblin Gang Tesla Fireball Tornado Baby Dragon The Log
Tesla Fireball Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log Ice Wizard
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon The Log
Fireball The Log Tornado Baby Dragon Ice Wizard
Fireball The Log Tornado
Goblin Gang Fireball Tornado
Fireball Tornado The Log
Fireball Tornado Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Fireball Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Tornado
Tornado The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon Ice Wizard
Fireball The Log Tornado Baby Dragon Ice Wizard
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon Ice Wizard
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Fireball
Fireball Tornado Baby Dragon Ice Wizard
The Log Fireball
Fireball Goblin Gang Baby Dragon
The Log Fireball Baby Dragon
Fireball Tornado
Goblin Gang Fireball Tornado Baby Dragon The Log
Fireball Tornado
Fireball Tornado Baby Dragon The Log

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